Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Update 2: 3D sketch Taking the 2D design into zbrush, I went ahead and blocked out the forms, trying to get a consistent visual language down. I also tried to figure out the mechanics of how the character would move. I kept quite close to the 2D paintover by Ronald. There was a heavy focus on design. I think it's at a…
And this helps how? Dont know if you have heard the latest but the more doomsayer scientists are coming up heads. The temperature is on track to rise 7 degrees F by 2100. OT, I know, but its really bumming me out. And trying to figure out why would anyone want to have kids where their future looks bleak. There is even a…
Thanks for the heads up, dude. Especially at times like these, beggers can't be choosers. But there are positions for character artists going around, and my folio is entirely character-centric and applying for an environment role would probably do more harm than good :P Interesting tidbit though, my first role at a games…
*Heaves thread out of the earth* Thank you ABRVPT, ive taken that feedback aboard! Ive been working on the clothes for a while now, combing through reference and mashing the play/pause button to get some good screen caps of certain areas :P I still need to do some cleanup as well as a damage pass and a small wrinkle pass.…
I'd pull down the metal part of his forehead *edit* in *edit* a bit more maybe pull around the eye out to reflect the distortion the metal is creating in his skull and skin as the angle in the bottom left nicely shows. I think the further you push that asymmetry of his head splitting and being held together, the better his…
Hey guys, I have added heaps of new low poly work to my portfolio and made lots of changes to the website. Please head on over to www.mikebarnes3d.com to take a look. I am looking for more clients and I offer cheap rates and flexible work times, so if you would like to discuss my involvement in you project, drop me a…
ae.: Thanks a lot, good to know I'm heading the right way :) You are right, I should do an environment. I'm just trying to finish up the projects I started, I try to get into that habit of completing things even if it doesn't end up as a portfolio piece ;) Just wondering for anyone that reads this, what project on my…
Awesome advice! Thank you two so much! So taking the revisions you stated I reworked how I was displaying the breakdowns, and went ahead and made a first draft of my portfolio site. It is a little bare at the moment as I was just trying to layout the structure of the site, which I will fill out later with other assets. So…
Hey all, New release looks good, loving the new icon too. Thanks guys. I have been attempting to sort out a normal map shading issues in toolbag for the past 3 days (read banging head on keyboard, alot). In particular I was getting hard edges and random tears when the normal map was applied. I found that using ResetXForm…