I think you're missing the point. F2 merely swaps between making the faces solid red or overlaying a red wireframe. But I want to see the selected faces without any coloring, so I can see if my UVs are seamless with the unselected faces... so then turning off Unwrap's Sub-Object is the trick to turn this stupid wireframe…
Hmm, I was wondering this recently too. Basically any sort of "pattern select" stuff - like if you select 2 faces spaced apart by 2 faces, then can a "pattern select" grab every face offset by 2 in a similar way? I might have to look into methods for this, sounds like it might not be too hard to script (if nobody has…
This has come up before :) Make a cube, with the bottom face on top of the pillar. Scale the bottom face down to fit the pillar, and leave the top face large. Then add edge loops horizontally along the cube and scale them in appropriately to give a curve. Then you just duplicate the cube and move it to the side so it…
Cool character. His face is intense looking - but wouldn't these cause a problem having an expression like that permanently? It's painted like that, so I'd imagine face animations would be a bitch. The difference in texture res of his face vs. everything else is a little too drastic in my opinion. And with that amount of…
Hello polycount community! I am new here, and hopefully I am posting this in the right place. After many hours of searching all over the net and failed attempts at getting this stuff figured out properly, I've decided to ask for some help. Below I've got a lot of screenshots of my most recent attempt at making a low poly…
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
Here is a current lil project im working on in my downtime. My buddy wanted a new character to animate, so i volunteered to make it. This is the main guy from the cartoon silverhawks. If your not familiar with that show, u can watch this and be up to speed http://youtube.com/watch?v=FV8BYu3FhFQ . thoughts and crits are…
I'm wondering if there's a way to apply a stencil or stamp to selected faces a la the stamp tool, without having to paint it in manually with the overlayed stencil feature. The stamp tool seems to do this to some extent, but leaves the round falloff. Basically, I want to be able to create a suitable stencil in PS, import…
Any selection you make in the UVW Unwrap modifier can be saved as a MaxScript int array: fs = $.unwrap_uvw.getSelectedFaces() You can 'paste' this integer array as a face selection in your Editable Mesh using this command: $.selectedfaces = fs Then, in the Editable Mesh use the Detach tool to create a new element. If you…
The transform component tool is a nice alternate that works, but after reset, any face I select with the transform or rotate tool, the pivot still stays in the same place of the mesh. Is it suppose to be like that on default? I just find it kinda strange because when i click a face with the move tool, pivot is centered on…