Hi Camza, thanks. I was thinking of a modern day setting, although I like the idea of a wartime setting. Thanks for the references as well, much appreciated. The textures I'm using are taken from buildings that exist in London, however I haven't modelled the roof tops yet (I think this might set it in England a bit more…
Much better, I'd use a dark gray instead of pure black, but anyways... It has an almost borderlands look to it, I like it. You sure have the soda machines emit light, there is a "use emissive in lightmass" option for objects. I'd add drip stains to the slanted stone roof above the door, the stone trim is pretty clean…
Testing out UE4 lighting and GI using UE premade materials. Guys,does anyone know how to fix the light leaks on the right side of the image.The floor and the roof are static meshes while the walls are bsp brushes.I tried increasing the lightmass resolution of both but the light leaks are still there. EDIT: Just tried using…
I am curious about when the talent pool will start to normalize, with starting salaries where they are versus art school tuition costs going through the roof, you would think the schools output factor would slow down a bit. I can't imagine feeling like this industry is so great if I'm getting paid around $30k to start some…
dial up is exactly why steam is evul. whilst about 85% of the US population has broadband connections, there are still about 55% of people in the UK at least who are on dial-up. who the hell wants to have their phonebill rocketing thru the roof whilst some shitty piece of software 'validates' the game you just payed 35…
They have already said not everything will be in the beta. Bungie is always secretive of everything they do. I heard that the in house testers are actually imprisoned at a secret location and will not be let go until it ships and there are armed guards on the roof with .50 cal sniper rifles. Helicopters on standby with…
Great looking environments. I'd also like to know if you intended these to be realtime or not. If so, there's quite a bit of polygonal wastage in some parts. In the top scene, the roof tiles and window shutters wouldn't need to be modeled like that. For the bottom scene, the chair cushions, radiator, vents and lighting…
yeah ravenholm was great, really don't understand you people calling it just another generic zombie section. Using the contraptions to drop cars on them and set them on fire, shoot the zombies on half with the sawblades or paint them white by throwing paint cans at them. Running on the roofs, seeing the rainpipes shake…
Working on a new texture now, specifically some old terracotta roof tiles, I'll post the sculpt as soon as I'm done. But I did end up colorizing this dead bark. Any critiques welcome! ps: does this first image look more saturated than the second to anyone? Having some trouble with how marmoset is compressing some renders,…
Thanks guys. I got some more I haven't posted. These are some roof objects that I'll scatter around and generally enrich the place. They all use the same 2048x2048 texture As for the engine I'm going back and forth between UDK and Unity. Unity seems easier to get familiar with but UDK looks more capable. This will…