For sure. Without you mentioning they were houses, I just perceived them to be decorative foliage. I would probably also add a stronger light sources on the arch. It's fighting for attention with the Flood Inn's sign right now
Might not be what your talking about, but you did increase the light map resolution in the surface properties right? Do that and rebuild, and you should get something close. Or I could have missed the question all together. :(
Hey Azure! You're definitely making improvements, but you're just not quite nailing the forms and shapes of the head quite yet. So, the main crit I have right now is that you're really not understanding the skull that well, and it especially shows in the eye sockets. I drew this with my mouse but its just to explain what I…
Hi guys. Loving your excellent render program and I cannot wait for Toolbag 3 to drop (I have some wishlist on what might be the new features) However, is there a way for me to get an identical look that I am having when I preview my working textures using Quixel 3Do. Most of the time I got the Albedo, Gloss, Spec values…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
@chrisradsby - You're totally right. I was fiddling about with the ExponentHeightFog actor that produces the blue distance fog in the scene, but the options are really limited. I can only control the radius that the fog starts around the camera and it's overall density - which in theory allows me to change it's falloff…
Got sidetracked. I wanted to learn more about presentation in UE4 to showcase my LittleLeaf model, but then I got sucked into materials and next thing I know I've got a ton of quixel megascan assets and I am going to make a small environment scene to display the model within. Here I am taking inventory and also getting…
Really, really check your head shape, especially around the temples and the jowls. You've got really unnatural angles and slopes that don't exist on the in game model, or any of the real life references. Besides the references you have right now, compare your head against existing head sculpts, especially in various non…
Hey man, good work so far :) Honestly if you're going to have that much detail on the chair you should also spend some more time on the fence, making it look nicer. It's quite blocky as it is right now and the flooring could be more interesting. With that type of flooring you get a lot of noise and little bang for the…
Yeah feedback is great! The artist is a close friend of mine so I'll show him what you guys have said. This is one of the first character concepts Chris did for the game and he has since graduated from Emily Carr and is even better than when he drew her. You're right about the need to balance out the character, the arm is…