Hi everyone.. I could really use some help. This may be a lengthy post but I'd like to try to provide as much info as possible to narrow down questions I might get,and save people the trouble of having to ask them.. skip down to the bold starting text for what I'm hoping to learn/get specifically without all the mumbo…
Hello polycount! This is my first post/thread in this forum and I'll mainly be posting 2D artwork in this sketchbook. I hope to grow exponentially in the next year so that I may have portfolio worthy art for a concept art position. Feel free to browse through my blog ( http://geeshin.blogspot.com/ ) for now as I make new…
It's a case of "it depends". Here on UE5 Manny (top), the transition from soft parts to hard panels is continious, achieved with a very precise placement of loops perfectly following the transition (and therefore also dictating the ID/texturing mask, which ends up being nearly per-polygon hence very clean and robust). Yet…
A lot has happened recently, so this will be a bit of a dump. Tons of deadlines and the exams just ahead. I want to keep track of my examwork progress, so I figured I post what I did up until now first. Finished my Melee weapon assignment for Game Art Pipeline. I made a German ww2 Trench shovel. Screenshot from Unreal 4,…
(Warning image heavy thread) Me and 4 others here at Studio SMG released today our tower defense game called OTTTD (over the top tower defense). The game takes a humorous take as a game in general, includes some RPG elements and in general is pretty much over the top. If you are interested in the game, visit its website:…
The idea is having an option to make a layer repeat over the edges of the document, so when you paint / draw something over the edge on that layer, it would appear on the other side too. You could also move layers over the edge and they'd duplicate over the other side for when you copy parts of an images about. Heres a…
Hi, long time since I haven't come back here So im posting this to do some shameless advertising on my UDK game's dev blog, which I do all by myself (programming and art). I've posted plenty about it in the UDK forums but I'm posting here in case anyone missed or just isn't a regular over there. Besides the regular blog…
Am I posting this in the right place? After a bit of post-graduation vegetating I'm getting some inspiration for some new projects. I'm getting started on my first weapon model and I figured I would start with the one I'm most familiar with - my Rock Island M1911-A1. I set up a quick photo shoot to get reference pics and I…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Hello! Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation! My references were mainly…