Thanks for the reply, i've used the Bend modifer before but wouldn't know how to get the results in picture2. do you think he would have had to re-uv the meshes? how would you go about making the roof parts using the bend modifer? this is a screenshot of a few meshes i've made using the bend+twist modifers
When I import OBJs they come in like this. Wrireframe shows nothing. The modifier stack is visible but not the model. This is happening with objs that I know work otherwise. Any ideas?
Seems like a pretty interesting approach for high poly Non destructive and with primitives and modifiers in comparison to voxel sculpting https://youtu.be/coLAWYJ1Jjc?t=5m12s