3D Coat already has voxel modeling but one caveat. Voxels are memory intensive, while zBrush is not as memory intensive, that and zBrush is mainstream in most pipelines.
Of course does 3d coat / zbrush have voxel based modeling but the approach is a lot different. In the presentation it was all done with primitives in a non-destructive stack, which is basically the opposite of sculpting voxels per hand with brushes or already collapsed meshes as A/B cutouts
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However, it's nice to have the stack/UI attached and the live editing stuff..
If they'd only put it in an application people use....