Dont take this the wrong way because i dont mean any harshness whatsoever toward you Mike Yevin, but I think versatility in a folio is for n00bs. To me it feels like something a n00b would do, similar to a blanket email a n00b would send out to 50 game devs explaining why they are the best n00b to hire. By default having…
Hey there, I'm pretty new to this forum but I was wondering if I could get some feedback on this CRT TV model I'm making. I've been trying really hard recently to really get good at 3D modeling and actually learn industry standard techniques and stuff like that. I plan on duplicating and subdividing this to make a highpoly…
Nah I think you're good - did you by any chance follow some modder's tutorial from way back - considering Mudbox isn't 2025's choice for texturing anymore? Mudbox is fine for projecting images onto a surface, the only way I am aware of to make it better is to really dive in and learn about 3D modelling and projecting of…
Do what Eric said and post good work often, don't worry about trying to get views. If you want to get more views post on several places, if the work is good people will stop by and leave comments. Don't get discouraged. It's more important to be helpful and part of a community.
Get float2 $size gets the size of the whole document and I need to obtain the size of a decal I drop as a layer over to calculate shift and scale values from "pixel" integer inputs . In Designer I just use "get size" node that measure whatever bitmap you drop there and pass float2 to transform node with parent size . Same…
I'm trying to make the player feel like he is wearing a civilian gas mask. Currently we have a static gas mask image on the camera as a placeholder, but I've been tasked to see if making geometry for the camera gets a better result. I already have a high res mask made, but my issue comes from the fact that humans are…
What do you mean exactly by "game-ready"? Depends on the game, the hardware platform, and how the model is being used. A mobile game has very different needs than a console game. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts Decide your target resolution, then work backwards from there. 200k tris…
I don't see blender making any great strides for some time - i think it'll happen but I don't think it'll happen very quickly example reasons that aren't silly - The studio probably has a 15 year old Maya toolset which they don't want to rewrite - I've rattled on at length about DCC agnostic tooling on here in the past -…
It's suposed to, if you use the gold hammer on an unsual courier it's suposed to destory the item and extract the gems, its a trade. So I tested this and risked destorying my self-made cluckles, but when I pulled the gem out of it didn't get destoryed and I kept the gem. Which is also very strange because it isn't marked…