Hey there! It's been a while since my last personal project and I decided to get off my lazy ass and out of my comfort zone once again.. My goal is to achieve a photorealistic (yet sliiightly stilized) AAA quality character bust in marmoset. I started with a character sketch I did some while ago. I still liked the charisma…
Well, I've been searching everywhere for people that could make these characters for me for Unreal Tournament 3. This website shows promise for people who could potentially make these for me. Any consideration/ reading of this post is greatly appreciated. Well, I had a few ideas for character design for UT3. I have a few…
Hey folks from Polycount, how's it going? Wanted to share with you a little fun animation I did to start promoting the game I'm developing and see what you guys think. It's not actual gameplay, but involves characters and elements from it: https://www.facebook.com/plasmapuncher/videos/1657878934479751/ They're 3D…
Hey everyone :) I'm taking a Game Art class with Adam Skutt where we develop a character over 8 weeks. I'm working on an Egytpian Woman with facial features and most likely hair based off of the model Imaan Hammam. Still a lot of details I want to figure out. I'm thinking she might be near-futuristic mixed with ancient…
Hi everyone! My team and I have been working on our game for quite some time now but we're lacking a character designer for our team. The game is being made in Unity and is coming along very nicely. What we would need is someone who can dedicate some of their time every week working on a couple of characters for the game.…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
Hi, currently studying game design at staffs uni. Would really appreciate some feedback on my current model. It had been modelled very closely to the Ut3_male character to give good size and limb cuts. Lots of images taken from the garden of eden creation kit, some elements of the character were left out due to tri limits.…
I understand what you mean, but these characters will have level of detail, so this should only be for up close encounters. We used to have 5k characters with 2k textures and when you jumped on a vehicle and saw your own legs it made you want to throw-up. Now we are going to use those characters for mid to long view…
Yeah, I certainly agree about the borderline spammy nature of these posts. That said, just going through one of them made me discover how far some studios are down the rabbit hole of "current thing" activism as seen in the Veilguard scene. The fact that a studio head or game director didn't have the will to get rid of it…
Well, I've been searching everywhere for people that could make these characters for me for Unreal Tournament 3. This website shows promise for people who could potentially make these for me. Any consideration/ reading of this post is greatly appreciated. Well, I had a few ideas for character design for UT3. I have a few…