We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…
for those who have seen her 2D appearance in the 2D section this is her 3D appearance. right now she is just a 3d sketch and before i go into any real detail i want to unify her major subtools now in terms of rendering and MatCap i am using the zbrush standard method until i can try out other render engines like Octayne. i…
[Solved]: Answer two posts down Helloes! I have a question about a problem I seem to have bumped into, if someone else might have come across it. I were working on some tree models since it's something I wanted to get better at. One thing I did not too long ago was to invest in the 3D motive UDK Foliage training set. Now…
indeed, and it depends if the studio is specialized on 2D games, 3D games or 2d & 3D games too. Anyway, In that last case, I would say 60% - 40% (2D - 3D)
Hello Everyone! I’m the Team Lead on Adelie and the Obelisk, an Action 2.5D Platformer game being developed at the University of Southern California (USC). We are currently looking to add a 3D Character Modeler and a 3D Animator to our development team. Adelie and the Obelisk is a story-driven 2.5D “penguin platformer”…
Apply via the SAIC Job portal at: http://jobs.saic.com/job/Huntsville-3D-Artist-Job-AL-35801/15560400/?utm_source=j2wmap&refurl=http%3A%2F%2Fjobs.saic.com%2Fcontent%2Flocation%2F#tracked The Army Game Studio is looking for you. Were home to a team of innovative and passionate game developers working on both training…
I like doing characters. I've tried doing environments several times before, but couldn't get into them. I'd just doom scroll through Artstation trying to find something I want to make and often ended up doing nothing. It made me realize how much it really matters to like doing something if your gonna pursue it for a job…