Hi, I working on my portfolio at the moment and I'm not really sure for what vert-count & texture size I should aim. At the moment I working on a small weapon laboratory scene in UE4 (like the ones in Deus EX: HR). The goal is to create a small FPS enviroment (one room so far, ~ 8x8 meter in real) with some interactive…
hi! @kingkellog this software works by nodes, each node generate a llitle piece of the final texture, also you can make changes on the fly to generate changes of the texture, allowing use one single substance for generate variations of the texture, you can learn more in the webpage of the software, and in their youtube…
Got it. For some reason this is missing from docs. Docs include code for GLSL_4 that only works in swatches. The code for GLSL_4 uses the texture node: float3 t = texture( SFX_TEXTURE0, float2(UV.x, 1-UV.y) ).xyz; While OGSFX uses the sampler node. float3 t = texture( SFX_SAMPLER0, float2(UV.x, 1-UV.y) ).xyz; Problem…
Um. So you have a bunch of modular pieces that share the same textures, and you want to add ambient occlusion to that? You... can't, generally. It'd be best to turn the AO on in your Beast lightmap bake settings, and let the AO get baked into your lightmap. If you want them baked into your diffuse texture or something, it…
I'm a bit confused.... What other site do you know of the offers extremely high resolution textures (some that already tile) with the proper diffuse weight already tuned in. Did you expect them to texture your asset for you too? lol :tongue: These aren't mean to be final textures, just a really great starting point.…
Personally i would save the packing of the spec until after the texture was finished and i was making final optimisations and the same goes with the resizing. I work genrally at 2k and then resize down to whats needed after everything is done. This also gives the advantage of having larger textures if needed. :) And i…
Ok been doing a bit of research, I haven't found a specific answer but should I be doing it a similar way to how SpeedTree handles textures? Can I use a second UV channel for the tiling bark texture and put the foliage in the other channel? Is this how it should be done or is there a better way? I've gone through like…
So I have a Non-commercial Mari and i can export 16-bit txtr only in EXR format (idk if this even the problem) but once i try to import this texture in Zbrush it's doesent show up (i click import and Zbrush acts if everything is okay, like no error messages and such, but texture window stays empty) I'm sorry if this is a…
Hi, I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray. The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings. Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0). I know I…
What you're working on looks cute and I have an apprentice to help you on texturing. Instead of letting her texture game assets for portfolio's sake, it will be nice to involve her into an actual project. Do private message or email me if you still need a help on texturing your stuff.