I just bought a Nikon D3100 DSLR and i'm planning to go out on some texture photography. Do you guys have any tips and/or links to tutorials regarding the best workflow for this? I'm planning to shoot some photos and use Substance Designer to create tiling textures, as well their maps. Is there any other tool that you guys…
Can you bake a mental ray shader to a texture? Basically I want to create a really fancy MR shader, then throw some ambient GI lighting in and bake out texture map from this to use as a diffuse pass on some low poly stuff... Anyone know of a tut, or how to do something like this? I'll take an answer in either maya or max...
I would like to create the following effect for a planar water object: Does anybody have ideas how to create those kind of flat white wave animations? My idea is 1) A plane with a blue texture 2) A second plane with the animated wave texture overlays it I would rather have some precdural shader doing the wave work, any…
Hi guys, i am new to this community, and so far it seems that theres a lot of talented artist here Here is a model i just finished yesterday, no uv map or texture. Its around 1800 polygons and i would like to uv map and make some textures for it, but my texture skills arent very good and a link for a good tutorial will be…
The nvidia dxt compressor looks like junk if you give it a texture which is not really bright, unfortunately I need to give it textures and they come out horribly colour banded. Giving it the same texture which has been pre brightened gives a very nice result. Does anyone know of any dxt compressor alternatives, or am I…
Hello, if i want an unwrapped model work in 3ds max and in general aplications, what gutter padding shoudl i choose for 2048*2048 texture? I have read on polycoutn wiki that for 2048 texture at leats 16 px distance between UV island should be done? Is it true, do i need more or less space between each UV island?
Hello everyone! This is my first post here and I want to show you my last project. I'm satisfied with the model but I think there is a lot to do with textures. Textures was made in substance painter. I would be grateful if you could give me some advices how to improve textures (and model). Thank you! (Sorry for my English,…
My question is about seams. As of my underestanding if you are going to texture in a 3d program then you just need unwraped UVs even if they are divided in 1000 islands it doesn't matter. Is it true? I see some people still care about seams even if they are texturing in a 3d program. Because i want to split a human's body…
Hello, my name is André Bray. I am a 3D environment artist and texture artist mainly focusing on texture and I am available for paid work! Please, feel free to contact me at b.andre3d@gmail.com. Here are few examples of my work and you can see more on my artstation ( https://andrebray.artstation.com/ )
Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All…