Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
Hi everyone. I'm a student starting to dig into 3d. I appreciate any feedback from the people here to get better. If you don't mind, please let me know what your opinions about my work. By the way, I'm originally a 2D concept guy. This site mostly focus on 3D, so if you are interested in seeing my 2D work, please feel free…
I'll assume this is ok to post here, since most of us have business card needs at some point and I'm not affiliated with the website and am not a robot. Listening to an old episode of Crunch Cast made me want to remake my business card. I've heard good stuff about OvernightPrints.com and found a nice discount that saved me…
"Another glorious day in the Corps. A day in the Marine Corps is like a day on the farm; every meal a banquet, every pay check a fortune, every formation a parade. I love the Corps!" Congrats man :)
I will help you with your issue, but... Someday, and that day may never come, I'll call upon you to do a service for me. But, until that day, accept this as a gift on my daughter's wedding day.
hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
So, after many adventures, I managed to make some hair that looks possible while respecting the original character design. It was really complicated to find the sweet spot in the middle. And a render for good measure: Now obviously with the ray traced render of marmoset I can tell that the texture feel vastly insufficient…
Hello! I haven't been on polycount for a couple of years but thought I'd post a recent project! Here's a series of prop designs as part of a personal world, Guiyun, where giants and humans find ways to live amongst each other. In this series, the humans serve the giants breakfast food such as congee, deep fried ghosts and…