So I think I am cluttering up the sketch thread. Sooo ill just dump my shenanigans here. The goal of this is just to paint regularly for at least 30mins to an hour everyday (not going too strict) So, dont expect much progress haha.
Hi there, I'm super exciting about this contest, I'm gonna use this garen-look rig to develop my favorite champion. Rig resource: https://goo.gl/6WPgvC
DSG Inc. Looking for Lead Animator (MMOG) Lead Animator You must work in Maya. Must have Pixar like ability, we are looking for the best only. Job comes with stock options. Job comes with medical coverage. You must be in house (office), we will be located in the Bethlehem, PA, local area. We offer competitive…
May his soul rest in peace. Do you care to give some info on who Scott Reisse is and what he did for gaming. Because i did a search on wikipedia and i only get this: http://en.wikipedia.org/wiki/Scott_Reiss
Hello All! I'm just finishing up a real time character, and I was hoping to get all and any critique you may have, it would be really appreciated if I could have some suggestions on how to improve her! https://www.artstation.com/artwork/BkbYbr She's rigged and rendered in Marmoset Toolbag and based on the artwork by Peter…
[ QUOTE ] stop fooling around and do things right, slacker! [/ QUOTE ] In my head it was a great idea to sculpt everything from scratch! :< I am kinda rushing this since i need everything to be finished by friday(not tomorrow), so i only got like a day or two more to get this one done preferably with an idle animation.
Yeah last time I used it things were ok, in fact I don't recall having problems at all really. That was just before Lion was released. I will wait and see what happens with 2013 and make a decision based on that. C4D would be an option, but it's too expensive at this stage and I really disagree with their fragmented…
That's a nice straightforward little program. It took me all of 3 minutes to get down to painting without even having to rely on a tutorial to do the basics. Even the options to set both diffuse and depth were right up front and easy to access. Though when it comes down to it, I'd rather have the option available to me in…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…