Hi, I currently work at a small studio and have been wanting to revamp my website/portfolio. I've done a great deal of work at this studio that I would like to be able to show to potential employers. What I'm confused about is what the general practice for showing this work is(if there is one). Most of the work I would…
Hey guys, Been lurking about these forums the past few days and found some really helpfull info on here compared to most other communities, especially to do with the gaming side of things that Im hoping to break into as a concept artist. So for my first post Im just here introducing myself! Im currently studying games art…
Hello everyone, My name is Logan Thurman and recently I've started a new 3d modeling project. This project is based on a prototype Locomotive that will be developed for an Unreal Engine animation project in the works. I'm building this for a very detailed high end game that I've been planning for about the past 3 years,…
No. This makes no sense because you're telling him this for the wrong reasons. The problem is not that he's using unique textures - it's that his texturing skills aren't good enough to get the most out of those unique textures. Sure, he could mirror some things here and there and arrange his islands better, so his UVing…
Sorry, but how is that relevant even in the slightest? Do you disagree for moralistic reasons? What if you were tasked to model a carved up body? would you just spray it with random brushes and paste some refs of uncooked steak because nobody will know any better? Or would you research the actual anatomy of a human and…
So I came across this post by James Taylor again, where he suggests going from A-pose to T-pose forcefully by modelling in A-pose, and then manually adjust to a 60 deg A-pose (closer T-pose, so HumanIK works). Could anyone confirm that this is the way the game industry works?
hrmmm... i think my post got lost. do all posts need moderator approval now? i'm confus. haven't posted in a long while. anyone remember me? and a turntable of the head with normal map: http://vimeo.com/2088174 about a day's work.
Updated the HEADER image on OP with new info VR: delayed why? i don't have one! so i can't see how the project will behave under vr. For now i will have to skip this until i buy one or find someone who have one and wants to help testing the archviz in his vr. The bad part of this is i'm really shorty of cash now, i…
This thread is awesome, so many long informative posts. Mark Dygert, Dustin Brown and pior: great posts. Many interesting points of view. And I think now that we're dealing with many layers of trouble at once. Being up to date with game art. Pior's list was exactly was had to happen to make jump. I have to repeat to her…
hey i finally got a chance to post on this bad boy! sorry i wasn't posting throughout the creation but i didn't want to influence anything. ok first off this is some pretty awesome shit my friend. i was really suprised you got that much detail in his hardware, i LOVE the embellishments that you did on the grenade and the…