reiro : those material are material instances, if you want to see how things are connected, check their parent material :) the same master material was used for pretty much all the props.The gloss wasn't in the alpha of the spec btw, but in a separate texture IIRC.
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Hello, Is it possible to have two different materials on the one single object separated by uvs? (if it works like that) For example if I have a creature or human character with mouth opened, I assume inner mouth should be made with one material and outter mouth with other material (human skin material or SSS) fort the…
Hi polycount! So I made a material with basic gerstner waves and it's all plugged into the world displacement output of the material. As you can see, despite the wireframe showing that the material is animating correctly, the normals are messed up and look unchanged from when it's a flat plane? I would greatly appreciate…
Switch to the eyes subtool, select your material and with the M option (or Mrgb) go to color>fill object. This will assign the material (and colour if you are using Mrgb). When you go back to your main bust model and choose a material, the eyes should stay with the material you chose
Lets try to debug it. Apply the material to one of UDK meshes and test. Does it work? Check the mesh properties. Apply an UDK emissive material to your mesh. Does it work? Check the material. If you can post your model and material and ill have a look on my side.
Hey guys, I really need your help! I'm not sure if I'm doing a big mistake here, but my dota2 isn't compiling the .mdl... I've tried to: - Checked other polycounters issues - reskin - clean my history/non deformer history My models were ok yesterday! I could import them and see them on the game, but for some misterious…
Might struggle with material blending and landscape in this. I did some research on Gaea, and it seems like the best option for making the overall landscape. For the ground around the trees and face, I made a simple cone mesh to better blend the elements together. Started messing around in SpeedTree to get a base mesh of…
Yea Exporting whole scenes works fairly decently. If you name your materials properly and assign the correct materials to all geo then you wont have problems with the materials. The problem arises when you re assign materials in Unity, then re-import.