Thanks. Now that you confirmed that it must be modeled straight then shaped through bones, I guess that another question arises. The sling I conceived is designed as having at both ends two attachments like seatbelt tongues (see pic1), which should fit into two slots carved on the rifle. The sling is attached to the…
Well, without getting into all the technicalities of the various software, specialty addons for Substance Painter, and nonsense regurgitated by ChatGPT ... it looks alot like the UVs on this sight are currently in an unacceptable state. So addressing that first would be a good idea especially if the goal is to have a…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
In the end I went with using a video with a green screen and
used UE4’s Chroma Key Material… https://www.unrealengine.com/en-US/blog/setting-up-a-chroma-key-material-in-ue4?fbclid=IwAR2LD3U0nzO2pXF1hHiBSTM_sxJWPBBNg0v64TXSj-0LAO359Hd6Z91ykc8 Loading in the video this way… https://www.youtube.com/watch?v=7OEbO353_GM&t=12s…
Night goblins are awesome, as are spider riders. I used to have a whole bunch of Warhammer Fantasy Orcs & Goblins (mostly orcs with some goblins, a dragon and a bunch of boar riders and wolf riders). They were fun to paint, I played a few games against friends now and then but it was generally too time-consuming and…
TLDR: It's a real-time Gnoll character - C&C is most welcome! Inspired by the Gnoll concept in the 5th Edition Dungeons and Dragons Monster Manual. I was inspired by the lore behind these monsters, along with their design, a ferocious demon-spawned-humanoid-animal. He will be built for game/real-time environment. Looking…
Recently been working on making a re-design of Frost from Mortal Kombat Deadly Alliance/Armageddon, and ended up giving her a punk rock twist. I based my proportions on Andrew Loomis' ideal female, although ended up making her head a little bigger as it originally looked too small, and beefed her up a bit. Here's what I…
Kay here is my feedback. :) Looking at your current progress with lighting feel like it's too dark and hard to read. That said I'd also like to talk a little bit about perceived blacks. Colors are basically what you perceive them to be against the rest of the environment right? So If you actually go for something that is…
Next it's onto shader look-dev in Vray. I always have my scene setup in Max and SP simultaneously, and just paint/adjust/save, test render...tweak shader....paint, adjust, save.....render....tweak shader.... *NOTE*: Just make sure you're not using SP's default .png file format as the .png plugin in Max is broken and the…
Agreed with most of the comments here. A portfolio is something you work on not something you throw together from random incomplete/old excercises. Scrap all the stuff you have from the site, get some HTML tutos and start actually making stuff FOR your portfolio. Push yourself and your limits to achieve the very best work…