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3D Character Project

Recently been working on making a re-design of Frost from Mortal Kombat Deadly Alliance/Armageddon, and ended up giving her a punk rock twist.

I based my proportions on Andrew Loomis' ideal female, although ended up making her head a little bigger as it originally looked too small, and beefed her up a bit. Here's what I ended up with concept-wise.

final-polycountversion-1.jpg

The irony is that after sculpting her the head ended up too big so I had to shrink it, and even after doing that I think it's still ended up the wrong size, although I've been looking at it so much recently that I can't tell what looks right and what doesn't anymore. I think I need to move on to a different project for a while and come back with 'fresh eyes' in a few weeks time.

ZBrush sculpt
highpolypresentation_pcversion.jpg


3Ds Max topology
headpresentation_pcversion.jpg


In about a week or so I'll probably look at these and suddenly start seeing all of the horrible problems that are probably there and have a facepalm marathon (still a beginner with anatomy, but i'll get there eventually).

All crit welcome.
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