Already feels much more professional! Nice renders. Final nit-pick about the presnentation would be suggesting that you have your contact info present on screen at all times. Name and email would suffice, but something that shows that this is your work would be prime. As far as animation, on the grenade throw, the arm's…
Hey guys, as always I appreciate you guys taking the time out to help out. Any suggestions on how to make the sneeze really pop out if that makes sense? I'm in the process of trying to track everything better now too..I had this arc tracker from toolchefs that was amazing but it doesn't work with my version of maya. Maybe…
My first full skin for Overwatch. I had the pleasure to work on this for our 2018 Halloween Terror Event. It was a huge learning experience and I benefited greatly from team here on Overwatch. I'm grateful for the opportunity and trust given to me to see this skin to completion. Model and texture by Nathan Brock Original…
I left some notes and tried to be precise with the critique... The biggest issue is, it looks like you got into the ball with the tail first, and were fresh on the animation principles, but when you got to the other two, you started losing principles here and there... With any animation, there is a tinge of squash and…
I don't understand the specifics but Marmoset takes into account both world space or tangent. I can disable worldspace normals but then there is a loss of shader quality. the shader becomes flat and casts less shadows. In engine it works great, looks like the max model. No shading issues. This is purely a Marmoset issue I…
[ QUOTE ] i just don't know what to do with the eyes ... [/ QUOTE ] I think the irises are too close together, and the eyes themselves are just too big. you mirrored the eyes right? I think this is what's causing your frustration because one eye is pointing in towards the nose a bit, so mirroring it just doubles the effect…
You should paint a base on the head of hair, I dont think you could make planes dense enough to hide skin color You shouldnt paint highlights on the diffuse or specular of the eye, the eye should have a solid color for it's specular so that it gets the fine circular specular, If you're using an avanced shader you could end…
Umm my mother board is made by American Megatrends Inc. Version 7B3G1P04. Might be kind of a no name, but it's not that bad. Thanks for the advice oXYnary, I might actually buy some Cheap RAM maybe 1-2gb more. My computer is mostly the Gateway GT5676, I bought it right when the Phenom came out so it was an amazing deal. I…
LOL, that looks awesome! Hmm. IIRC the bake script you have to put in the Macroscripts folder, and it also needs some "functions" plugins to work, so those need to be in your Plugins folder. Then restart max, and use Customize UI to add the Bake script to your UI as a button or quad slot or hotkey. Might not work in v7…
This is only what I've gatherd from freinds/teachers/personal experience, don't take it as gospel, because I'm kinda dumb. 1.) The cloth issue depends on the rendering engine and poly limits. If you can get away with it and that's what you want to do, sure, go for it. 2.) I believe eyes have one specular value all around.…