I'm trying to collapse a rig to keyframes with Motion tab -> Trajectories -> Collapse. All goes fine. My problem is that I have to remove all helpers, splines and IK Goals due to export reasons. But when I go this, my whole animation gets messed up? Should this really happen? The bones have their own frames and animation now but they still seam to be affected by the links to the helpers, splines and IK Goals. I've tried unlinking everything from the bones (execpt the bones themselves) and that works, but as soon as I remove the damn extra stuff my rig goes to hell. How should I do a proper collapse so I can remove everything except the bones?
Custom engine.
I don't have much time left, till Sunday, and I have a guntexture, five animations and some tweaking on the character texture to do, so please if you have a solution, please don't let it be "Redo your rig"
![smile.gif](/images/graemlins/smile.gif)
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Now I can't even unlink the extras without blowing all my shit to hell! GAH!
Oh, and does anyone know I can the Motion tab trajectories to disappear. I select everything and go into Trajectories and then I have to wait a couple of minutes for the prog to display all the trajectories...
Replies
What version of Max is this? This script works in v5.1, might help you.
http://www.scriptspot.com/download.asp?ID=802
Another route is to export to FBX, then import. Will (should!) collapse it to keyframes and FK bones. At least I was able to do this to a Biped...
I'm using MAX7 and everything seems to loading ok but do you have any idea where I can find Bake in Max when (and if) it's working? There's no indication whatsoever in the readme files.
The trajectories checkbox in the Object Properties seems to be the same as the one in the Display tab. The fun thing is that they are unchecked as default so the only thing checking them does is to make sure that the trajectories are always displayed.
Hmm. IIRC the bake script you have to put in the Macroscripts folder, and it also needs some "functions" plugins to work, so those need to be in your Plugins folder. Then restart max, and use Customize UI to add the Bake script to your UI as a button or quad slot or hotkey. Might not work in v7 though because of the plugins, unless you find v6/7-recompiled versions.
Looks to me like you might have to just re-rig the sucker.
About the trajectories, I thought you just wanted to turn them all off?
I got the bake script working, and tried it on two boxes, link one to the other, and animated the parent. Then I use Bake on it. All's fine, and then I tried to remove the parent... OH GOD WHAT HAVE I DONE TO DESERVE THIS!
Try Sergio Mucino's script instead....
http://www.maxtd.com/Scripting.html
...hope it works for ya.