After a couple of years away from 3D asset creation, I feel the time is right to reinvent my portfolio. I wanted to start off with a piece by an artist named; Becca Hallstedt, who has kindly given me permission to develop this piece from one of her own concepts. If you haven't already please do check out her work:…
I've only recently started learning 3D, and having a background in tabletop gaming, I wanted to start with a simple study to learn mesh modeling, some basic sculpting, and texturing. I decided to do a study of the three objective markers that Sean Harrison sculpted for Privateer Press' Warmachine. They are great little…
Greetings all, this might be a long post, I'll try to watch it though :) When it comes to game art and 3D I was unfortunately very late to the party. It wasn't until about 3 years ago that I discovered the craft and instantly fell in love with it. I was already almost 32, alas :( I got a good job with a good salary, and…
This thread will serve as a place for Game Art & Design students from the Art Institute of Pittsburgh to post and receive feedback for their results of our weekly speed art challenges. Each week, we will make something based on the given topic (usually a single word or short phrase) in order to improve at our chosen…
Hi! I'm Stephen Daniele Art Director at Kingdom Games and I'm looking for talent. We at Kingdom Games are developing a new project using Unreal and are looking for artists skilled in 3D Sculpting and modeling. If you're talented in Zbrush or MudBox, Maya or Max and are looking for an opportunity to break into games or a…
Hi all, I'm having some difficulties baking a normal map in xNormal for my tree that I sculpted in Zbrush. Here's an image of the artifacts and seams that I'm getting: As you can see there are these dark grey artifacts and visible seams where my UV's are cut. I used Zbrush's UV Master by splitting the tree into polygroups.…
Hello everyone, The last few days I've been trying to figure out a normal map "issue" but have no luck with it and hoping someone can clarify what's going on. I've used 3D Coat to sculpt, retopo and bake a stylized Bonzai tree. Everything seems to be fine untill i watch / preview the normal map itself (setting it in the…
"Sculpt and Design Creatures part 1" is out! https://gumroad.com/cgzen Hey guys, I did few free tutorials a while ago about Zbrush and decided to release my first paid one on gumroad.This time with English voice over! Although the theme is overexposed and there are hundreds of creature related tuts out there, I hope the…
Hello! I've started working on a new environment portfolio piece where I want to put into practice more things I have learnt in regards to sculpting and modular organic assets. My idea is to have this dark, twisted, ancient Oak tree as the focal point of the scene, supported by ancient church ruins in the background and…
Honestly speaking, your work unfortunatelly it is under the bar at the moment. For the time period you have been learning this is super good, however. Note: I'll be unloading a lot of information in this post, do not get frustrated, take things 1 at a time. It's mostly terminology for you to start searching about and…