Final post: Hey Polycount community and League of Legend fanatics! This is my first time participating in a Polycount art contest. As a 3D artist and a huge LoL fan, I'm super stoked to see what everybody will create! I'll be posting updates of my own work bellow. Always open for some juicy feedback :) Cheers!
MRGESY: you will have more faces where you have your details. But the script will bake your cavities, normal and since today the displacement to keep the maximum amount of details even on a plane surface with a very low polycount. To get edge splits and UV use the Generate LP script instead it is built to get a low poly…
People: Tim Simpson (Pixelmasher) - those vlogs you made for the ArtStation Challenge were great. Josh Lynch - His Substance Designer Mentorship, leading to the Mentorship Collective with several artists. This is a neat idea altogether. Javier Perez - Substance Designer. Did a talk at Gnomon. A judge on one of the…
I haven't posted anything in some time, so I thought id let you guys see a little something something that I literally just did, (about 5 hours work or so). I have been ridiculously busy recently with the beurocratic side of University. (4000 word Dissertation was in on Thursday) so ive been doing very little in the way of…
I guess this is as good a place as any to go over the finer points of the new site. I'll do it in bullet points so I can get back to drawing. * A videogame art news blog* Reporting on news from all major game art communities, relevant blogs, news we think you guys would really dig(g?) * Polycount/community news * Fun,…
Hi everyone! I've read this interesting discussion Retro 3D Art FAQ - Everything you need to know to create PS1/N64/Dreamcast/etc. 3D art! — polycount and I'm interested in the "Character rigging via Parenting" part: " In the early days of realtime 3D character bodies were often split up so that each limb was a separate…
Welcome to the boards :) Polycount is a very strong community with a lot of talent. Pretty much the entirety of my 3d education was from Polycount and it's members. People are more than willing to help, if you at least try to help yourself first (which it sounds as though you are). Be courteous, follow the rules and you'll…
If you're looking for critique, the 3d Art Showcase and Critiques forum is probably a better fit. At the risk of sounding like a bit of a dick, for your career advice question, the Polycount Wiki article is legit the first thing that comes up when googling for "how to break into industry polycount", and has lots of…
Greetings and welcome to the POLYCOUNT! Here you will find the tips and tricks required to beef up your 3d art skills. You say that you are good with blender but you dont know what the low polygon count for the game art is. For characters, there are people who make their models around 3000 triangles - 6000 triangles,…
The original target platform for the game was the CD-Rom add-on for the Super Nintendo. They only switched it over to targeting the N64 after the fall-out between Sony and Nintendo over that planned expansion. Of course, Sony would then take the prototype they were working on and redesign it as the original Playstation.…