I am using Zbrush Core and I noticed a lot of the useful brushes like trim adaptive, clay tubes, mallet etc aren't included. Does anyone know if there have been any of these brushes recreated to work in Zbrush core? I tried searching but couldn't find any results. Zbrush core does pretty much everything I need to but feels…
Well that depends on how the game engine interprets a model. Pre-set winding order and tri stripping could be thrown out by the import/export process altogether. In practical terms I know that when models were very low polygon tri-strips and so on were very important. Since you could make a huge difference to the number of…
Hi guys, sorry for this rushed thread, currently making a mech to enter into the CGStudentAwards "Next Gen Gaming" category, and i was wondering if anyone had any thoughts or predictions on what tri counts are going to be like in the PS4 generation, the low poly for my mech is already at over 12k and that's just two legs…
ok the sillohette thing, 33 tris isnt much, but its to do with more than that, game engines dont AA very well, generally 2x on a 360 is as much as you can hope for. lots of tiny parrellel lines will fizz like a bastard. and the silohete it gives you may be a couple of pixels difference at the corners, is it worth it. if…
Imagine this isn't a new subject, but curious if anyone is successfully doing all their work from Linux -- I'm super interested in taking the plunge but haven't, I have Ubuntu installed on a mini-pc for plex but other than that, haven't tried much else with any other distro. Each year windows update makes me think a bit…
"....model will be around 60,000 tris, but will have no undercarriage" It's mesh is basically a rectangle so a low tri count including interiors would imo be expected, although just a slight nitpick thought for future reference. On your ChevelIe for example, I do think that spending a few more polys especially around the…
Sectaurs and I just spent over an hour trying to play online together at the same time to no avail. Yet I can randomly enter anyone's game but the minute Sectaurs tries to enter he gets dumped and if he makes a new city I can't enter, but he can enter anyones' city but I can't enter it if he's in it. We also tried going to…
Just a quick update. Slowly but surely. I tried really hard to figure out the deferred decal method. But I kept having shading problems and couldn't get the decals to blend right. Will keep attacking it. I moved over to total dynamic lighting. I'm learning how to do work with dynamic lights so the interior lighting is bad.…
Hey Polycounters! We are Arcane Owl peepz, a freshly formed 3D art outsourcing studio. We have seen a lot of awesome Overwatch fanarts over they years, (mostly character-related) yet not that many complete maps/environments. So! As our love and passion lies in the stylized arena, we've decided to take the challenge and…