Imagine this isn't a new subject, but curious if anyone is successfully doing all their work from Linux -- I'm super interested in taking the plunge but haven't, I have Ubuntu installed on a mini-pc for plex but other than that, haven't tried much else with any other distro. Each year windows update makes me think a bit harder about it.
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I don’t like windows but I just work my way around it.
but personally I made the hop in these months and I love Linux runs more smoothly and is not annoying like windows,
I personally only use open source tools like Krita, Inkscape and blender even I recommend if you are using videogame engines like Unity and Godot,
but if you personally prefer to use adobe and Unreal engine environment is more difficult to make a complete transition,
@iv0_art cool! yeah I think I'll get a new sdd for my laptop and install ububtu on it and dual boot for a bit to test things out. I switched to Godot for a personal project, and have been enjoying that -- I use maya and photoshop, but could probably be fine switching to Krita really. I don't use substance much, I prefer 3DCoat and Marmoset for what I can do there. I could live without SD and SP currently. I wish Blender wasn't so bloated, but instead just seperate modules so I could just have a lightweight 3D modelling toolkit.. sort of like the marmoset of 3D modelling..
marmoset works well on Linux and for me Maya load more slow and crashes more on comparison to blender I used to use Maya and changed to Blender and never touched Maya again.
@Noth: Marmoset Toolbag does not have an official Linux version, but it can run on Linux using compatibility layers like Wine or Proton (via Steam).
Official Support: Marmoset Toolbag is officially availabe only for Windows and macOS. The developer has stated there are no current plans for a native Linux release.
Workarounds: Users have successfully run Marmoset Toolbag on Linux using:
Proton (Steam’s compatibility tool), which allows running Windows applications on Linux.
Lutris or PlayOnLinux, with specific configurations (e.g., setting VKD3D version to
v2.11.1for Toolbag 5).Limitations: While the software runs, features like Wacom tablet pressure sensitivity may not work properly under Wine/Proton, which can impact workflow for artists.
System Requirements: For Linux compatibility, the minimum system requirements are Linux Ubuntu 12.04 or SteamOS 2.20, 1 GB RAM, and a compatible GPU.
I am. I'm a Linux guy now.
Been running some flavor of Debian for about 5 years now. Windows 7 was my last Windows.
I'm running zBrush under WINE (it has a few quirks but is entirely usable for what I'm doing), and in the rare instances where I need 3dsmax I spool up a VM and it's pretty darn seamless.
Nomad Sculpt is looking real slick and has an Android native version, with a Linux native client that was tried in early testing. If they can ship that as a Flatpak or AppImage I'll buy it in a heartbeat.
I entirely dropped Photoshop for Krita, since I don't really need a ton of actual photo retouching tools (I'm mostly doing scribbles and my own concept development, it's just a digital sketchbook). GIMP is coming along, gradually, but you can get Photoshop to run under WINE. I'll leave it at that.
Blender is a native option but even after all these years the UI is a mess. I looked into the bForArtists fork that's supposed to clean some of that up, and some of the 3dsmax UI conversions; I'm not going to rewire 25 years of max muscle memory anytime soon. But Blender is fundamentally very stubborn about being a 'memorize the hotkeys' workflow, and with brain damage after Covid, I am not memorizing new stuff, so... oh well.
@kanga thanks for pointing that out, I sort of assumed it did for some reason..