Hi I have a question regarding editing chanel layers in photoshop for a DOTA 2 mask I need to darken a meatal area in the green layer for Rim lighting in DOTA 2 engine but all I seem to be able to do is delete aspects of the chanel e.g. delete red and blue and the image is left with green. Do I edit each layer or do I…
yes the UV linking and layered nodes work for what i want to do except for one problem. the way the 2 maps and 2 uv sets interact only show on the render, i want to just see it in Mayas view port. not sure if im explaining it right . i want to see it work like unreal 3 where i tell it to use image 2 on Uv set 2 and have it…
I am not quite sure how to explain what i mean so i will take screenshots for help ;) Is the size of a mesh important to create "smaller" details while dynamesh is on? here i have 2 meshes, "1" is the small one, and "2" is the big one on "1" i have sculpt a donut and "drag and remeshd it with dynamesh on - then duplicated…
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR; // Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
Hey guys, A few days ago I started modeling Gaige the Mechromancer from Borderlands 2, any comments would be appreciated before I unwrap it and put it in Zbrush, to see if there's anything to change to the modeling.. Hope you like it :P
Just finished working on a prop from natural selection 2. I would love your feed back because I plan on adding this to my portfolio. https://www.artstation.com/artwork/lE5RG https://www.artstation.com/artwork/lE5RG
I've been wondering - if I have 2 different UV sets (one for texture, one for lightmaps) will the one for lightmaps affect vertex count too? I think it should but I'm not sure... Can anyone clear this matter for me?
so its checked as 2 sided but it doesn't wanna work. I tried dragging the material to another model and it worked. There is something wrong with this model but what?
Hey guys, this is my first WIP post but I want to show the set that I've been working on for Dota 2. Just the zbrush hi-poly sculpt for the head and shoulder in progress as of yet.