Hey thanks for the feedback Noritsune. Yea it was my first attempt at something organic. My first priority was to make it just look like a tree. And yea Its not as oak like as I had planned but I have two more to do so Ill try to get a better likeness. And Ill make more than one leaf texture like I did for this one so it…
Hi, all. I have a seemingly simple goal. I want to scale a tool within zbrush in a single dimension. For example in the image below I have a simple cylinder seen from the side. I want to make it longer, ie stretch it out. How can I do this? The Deformation pallate's Size slider would work, except that it uses a pivot point…
It's a good concept, but needs to be finished or properly scanned. A good concept is normally straight on front and side views, next to each other and all the features line up. This is the best kind of concept to get you rolling and actually build off of. They normally don't look "dynamic" but they work well for the 3D…
hey guys!so i decided to redign a mech that i was working on a couple of months ago. i had no concept at the beginning and i ended up with a too noisy mesh and a bad composition now what ive done is getting rid of all the smaller parts and went crazy with the move tool to get a better silouhette and try to fix the design.…
Jking3D, PeteHawk; Thanks guys. After reading somebody else's feedback the problems seem obvious. I had a little time durring my lunch break so I did a quick second pass, I think I addressed most of the issues that were brought up. But I've still got some tweaking to do. I put the hands in fists. Change the posture of the…
Right direction, yes. The gun sticking into the ground is unrealistic, so fix that. Besides that, I rather like it. Im not a fan of the two guys side by side though. It's distracting, and had to replay it just to see what was going on with the fall. Only show what you want people to crit when its a WIP. For a final…
I also learned if I uncheck "use mikkt tangent space" on the static mesh import in Unreal the tangent doesn't get flipped and there is also no seam and I can use reversed uv shells (red in Maya). However the lighting seems blown out on the mirrored side of the mesh so I don't think this is a correct solution.
Wow this turned into a PC V CONSOLE argument quickly. I honestly don't question the status quo here. Clearly the PC crowd is the reason why AMD, Nvidia and intel are still developing on the speed they do and atleast NVIDIA is having good numbers and a huge reason is PC Gaming. HOWEVER PC gaming comes with several caviars.…
For me, there are two sides of being focused. The 'habit' side and the 'mental' side...and both sides can't work without the other. The 'habit' side is where you have to train yourself to be focused, get a system..calendars with x's or some sort of reward system. For me, I have 3 main things that I feel I need to work on:…
Hah! Using AA guns to scare away rain is brilliant. Anyway before I start modeling the low poly I wanted some advice. I want to know the best possible way to model the cylinders that come out of the side and the indented areas of the upper rail. I would just keep the entire side flat but those small cylinders do stick out…