Hi guys this is my character I created for my indie game Super Trunko Go. Trunko is a super space elephant , you can catch more of him on my website www.supertrunkogo.com Below are some other characters I created for the game, enjoy!
I'm having trouble finding new apps. The app store is the obvious options but I'm hoping to find something in the same boat as steam or epic. Where I can see upcoming apps, and just announced ones. Because I'm looking at 3Dmodeling and sculpting type of apps, is there a more specific place to look?
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Sometime back I found this very cool 2D concept by an artist Marcel Deneuve So, here is my attempt at making it in 3D in Unreal Engine 5. Modelling in Blender.
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
This is my project for my videogame art master at Universal Arts School (Spain, Valencia). We have to create an environment for an existing videgame and i’ll represent a sith spaceship like the main spaceship of Star Wars Jedi: Fallen Order
yeah - as above. I want to spawn <n> child actors and allow the user to modify their transforms at editor time. The obvious ways don't work cos everything gets reset by the construction script. I'm sure this is doable, I'm just missing something any ideas? examples? thanks