I didn't manage to extract art assets from the 2nd expansion pack. The importer broke. Most the assets didn't change much over the years. The engine was very modular and things just get turned on and off with each expansion pack. I'll let you know if I manage to get a new IG vehicle extracted.
Picked up modular building this morning, was a great little (mostly) self-contained walk-thru of the process. I'm in the middle of trying to reduce draw call counts in Unity3d on a game project and while I understood the concept, it's nice to see someone actually do it (definitely simplifies the thinking involved.) Also,…
I love the "Iron Helix Refinery Control Center" (boy that's a mouthful, hehe). All of your stuff could use a ton of optimization. It looks like the meshes you'd apply a turbosmooth modifier to. Some of the most obvious places are the planar parts of the bridge, the ramp and supports for the roofs on the modular bay, and…
Don't be afraid to reuse what you can. It's called modular construction, and it's a good thing. You can break things up later with textures, decals, lighting, and a few well placed unique/semi-unique props. I suggest adding doorway or window. Not to mention things in the real world are all mass manufactured duplicates…
I'm probably going to have to make it one piece if the problem isn't fixed. The only reason why I did it is because our professor is always stressing the fact that we need to make as many modular pieces as we can. But I would like to fix it just so I can avoid this problem later on.
Show what your planned result should be, image references of other projects. Also show your current progress. We can't help without seeing something. This thread might give you some ideas about how to modularize it, depending on what your goal is. https://polycount.com/discussion/91066/pirate-castle-udk/p1
This is an assignment for my game environment class and we had to make a low poly hallway as each modular piece needed to be less than 1000 tris and I’ve never textured a hallway before or done something like this so I was just looking for any advice on how it looks or if there is any things you think I could add to the…
Im having trouble with the MCG modifier "Stacker MCG". Im working on a modular building set and it seems like the walls with the "Stacker MCG" modifier dont line up properly whenever I create the duplicates. The two walls slightly overlap or create gaps and dont snap edge to edge. The original walls are XFormed as well and…
Hey guys, I have the task to model and texture a 3,500 meter asphalt runway that needs to look as realistic as possible with a high texture resolution. I've been trying to think about the best way to tackle this, possibly with smaller modular parts? But I'm not sure. I'd really love to hear others suggestions and possible…
currently I have model most of the mid poly version of this building. but im having trouble figuring out how to break up some of the parts into modular pieces. I duno how to split it so that the tilable textures will work properly. Until i figure this out i feel like i shouldnt go further with the modeling. any suggestion…