Modelling in 3DsMax was probably my least favourite part of this projects process, I really struggled with the initial topology of the face and it consequently took much longer than expected to model! Despite struggling I was really please with my low poly face, I felt it was a good representation of the reference image I…
Hi Jordon, I'm currently self-teaching myself, so I'm not a professional or anything. Perhaps it's a process of elimination when it comes to discovering yourself as a 3D Artist, I think. It was with me anyway. My method was to: 1. get myself on Artstation - This to me gave me an opportunity to see what artists in the…
okay the journey started today i will post what i did and what i learned i know that i followed a beginner guide on maya 4 months ago and i did some model before , but i wanted to start everything from point 0 to not miss anything and to enhance what i know i did a hammer today it look very basic but i learn some important…
The somewhat hilarious plot twist is that a real tank top with brushed fabric would *not* have the fabric pattern lined up along the seams. The pattern meeting at an angle is necessary to give the garment its body fitting shape without stretching. So : research the topic first, as not doing it could (did) lead you to make…
would it be possible to have the icon of the first poster on the left and scaled like anyone else who follows up? atm we end up with a huge empty space on the right just because of that …
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
Large question fellows, what does this have to do with games and game based content? I love tropes as much as the next guy, but what does this have to do with the development of games itself. If you ask me this seems to me more of "fan gate" if you as me, we need to be focused on fellows such. The Tropes lady doesn't…
Sheesh it's been a minute! I always dread making hair, so starting the cards has taken an age. I'm following a tutorial and am only on like, the third out of six layers of hair, so it's still pretty choppy, but I'm pretty happy with it so far. There are a few strands on the tertiary layer that I want to deal with before…
I would suggest searching out the works of Brian "Bobo the Seal" Jones and his disciples'. He often created and advocated following anatomical forms with geometry in the day and there's likely no better reference for stylized game character construction to be frank.