Hey chaps, i've done some female anatomy work recently as I find its an aspect I struggle with and so far i'm at the following stage: I wanted to keep her clothing quite simplified to help show off most of her figure and surface anatomy. However, ive got to the stage now where I think I'm ready for some feedback. I was…
Hey there! I'm having this problem with glossy surface appearing faceted. When I bake normals using xnormal (saving as .tif), the normal is great and the glossy surface remains smooth. However when I put normal through photoshop (to be more specific, Quixel Suite), it appears faceted after that. I tried saving the file in…
While photogrammetry will prove to be a valuable addition to
your workflow, the main difficulty is selecting the correct hardware that will
give you the most bang for your buck down the road. Here are some of the technologies I’ve worked with that you’ll
need to consider: - DSLR camera. I currently own an outdated…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
@b_beauchamp For the labels I duplicated my glass mesh in my 3d package, scaled it up a tiny bit, and then UV'd the texture of the label where I wanted it to be on the surface. I then used multi-cut to cut around the label on the mesh and deleted the extra geo. I did this for each label. So basically they're just mesh…
Really lovely and cute work. However, I think you can improve some of your surfacing. Like for example the iris of your dog's eye isn't perfectly round. It's most apparent on the horse; There's a lot of bulges and intersections that are a bit icky. Not everything has to be perfect, but your work mostly consist of…
Aside from manual modeling in Maya/Max/Modo/Blender, PiXYZ is a newer option purpose built for just this. It's a procedural tool for turning CAD surfaces into optimized polygon meshes. It's very good for what it does, though I still find myself needing to do bits and pieces of manual cleanup. You can also use Simplygon in…
Great explanation by obscura. A vdm is like a normal map texture in that it is xyz to RGB data encoded in the file. They are generally used with a subdivided mesh. From PIXAR: Vector maps are 32bit colour files which are used to perform accurate vertex displacement. This 3d displacement can even overhang other surface…
sometimes, image search takes hours....but definitelly worth of it Making a nice and detailed tank is great portfolio piece, but you will have to learn how to model with hard surface technique within using edgeloops, subsurf (in max afaik its turbosmoothh) and making all the edges nice and smooth and no sharp as you have…
@sacboi I used standard highpoly->low poly workflow. Modeled base mesh first, duplicated it, applied bevels on the edges, converted smooth mesh preview to polygons to get high poly. I imported HP to Zbrush to relax the edges since some were too sharp, as I mentioned in a post above. I used base mesh for low poly, deleted…