Hey there!
I'm having this problem with glossy surface appearing faceted. When I bake normals using xnormal (saving as .tif), the normal is great and the glossy surface remains smooth. However when I put normal through photoshop (to be more specific, Quixel Suite), it appears faceted after that. I tried saving the file in many formats including .tga, .png, .tif
I also, tried to just open the .tif in PS and to save it immediately as .tif, so no modifications were done to the texture. Same result.
Do you have any idea what is causing it?
Replies
But I'm not sure how Quixel Suite handles 16-bit textures, or does it support it either.
I'm not sure what would cause this without a glance at your input files. Could you perhaps send them to me? My e-mail is jonathan @ quixel . se
Thanks for offer Synaesthesia, I will try to send them to you next week as I'm away from my working PC now.