For me, the best tv scifi shows have been Babylon 5, Farscape, Firefly & Stargate Universe. The common link between then was that you did not know for sure that a character would make it, all of them had problems, they were essentially just flawed people like ourselves. Each of the shows I list here had some glaring flaws…
Sunuva! You serious? We have that uniengine demo up n running, which lets you toggle between wireframe tessellation on and off. It seems to do a decent job of actually adding realtime displacement... or am I misunderstanding this? It does seem to do a good job of augmenting lighting. [ame="…
The environment chosen for this project is from the game art of fighters 2 and the idea is to turn the stage into a sci fi scene while keeping some of the taditional featurs. Composition Focus Points Possible Changes Colour Palette Colour Shades Research Moodboards Food Stands Street Signs Richshaw and Futuristic Vehicles…
Okay, well. First and foremost; your portfolio is quite unintelligible! Do you have an Artstation? If not, get one, if so, link it. In the meantime I'll crit your layout and what I can see; * I'm not going to watch any videos until I know it's worth my time, for a position where it's likely that your work is static.…
hey man, chin up, you're only a month out of college! 20 companies sounds like a lot to apply to but don't stop there if you haven't heard back... and judging by your website (It's a nice site, I like it.) it's probably because you are looking for character work. This (as I have recently learned myself) is probably the…
I used to love Mudbox. At some point (maybe a decade ago? IDK) it stopped running on Geforce GPUs and demanded Quadra instead. I'm guessing they reversed that at a later date...
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…
And to answer the question about my process, Blender or ZBrush for sculpting, then Substance for texturing, RizomUV or Marmoset for UVs/bakes. The bits that kill me are: – Jumping between sculpt > bake > tweak > rebake. – Manually fixing UV shells to avoid stretching/texel issues. @AsdiusWork what’s the add-on / flow combo…
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
Different forum, but is there a silver bullet someone can link me to disprove the below. I have explained numerous times that 3d artistry does love memory, and working with multiple programs to share textures and meshes increases the need. So in other words, it more than servers that need this. I did a little research on…