Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Hey all, My name is Sophie Brennan and I'm looking for some remote, short-term freelance work starting from late July. My most recent work was on The Order:1886 (PS4) as an in-house character technical artist rigging a variety of props and characters. Able to rig in Maya, or create tools with Maya Python/PyMEL. Here is a…
hello all Triumverity Games is looking for a Freelance Rigger that can help us out. we are an indie team and we could definitely use rigging talents. We are on an indie budget, but if you are willing to negotiate, I'm sure we can come up with something we are needing a UDK skeleton rigged to characters and fully equipped…
Hello! I am in need of experienced Maya riggers and technical artists to help with tasks such as polishing weights, adding new controls and joints, fixing deformation issues and general consulting. This is not exactly a typical job of making complete rigs, but in the future it may lead there. Many of our rigs are created…
Honestly I think you need more experience with it before you say stuff like that...:poly121: Yes Mobo is great at clean up, re-targeting and blending, but it mostly leaves the hand keying to other applications like Max and Maya. HumanIK (motionbuilder stuffed into Maya) is finally Maya's answer to biped, after all these…
I have a tv tuner in my rig with our cable connected to the tuner. I recently called the time of death on my once glorious rig and started using my laptop as my main computer, it is ten times better than my old rig. I actually keep my laptop stationary in my room because I connect it to my 42 inch tv. The tv is my main…
Hi, i was wondering if you guys might have tips for me on this particular topic. I have made my model and rigged it, but the shoulders and crotch area tend to give me trouble when they are animated (shoulder gives problems with arm from straight down to straight up and crotch gives me trouble when the legs are spread…
Hi all, Thanks everyone a lot for the feed back, they are really helpful. The list of fixes so far are: -get rid of all the right side -get rid of antialiasing (render at bigger res and size it down) -title of page should be my name not demoreel - page is too bright -make menu stand out from the page -get rid of the date…
Hang in there Spag, your first gig is generally the most difficult one to land! Took me 6 months to land my first gig out of school. I know some people that waiting over a year but eventually landed it.
Hi, my name is Rodrigo Alister. My Artstation: www.artstation.com/rodrigoalister Some of my works in games: Rise of Dragon Souls (Work all alone in it, doing all the Modeling, Rigging and Animation too.) www.youtube.com/watch?v=x30mu5h8rvo Hollow (Work all alone in it, doing all the Modeling, Rigging and Animation too.)…