The array modifier behaves strangely after I close and reopen the 3dsmax file. It seems like transformations are changed and the array modifier gets confused. Arrays are rotated etc. If I make an instance copy and realign that to the viewport and remove and re-add the array modifier it works again. But only until I reload…
Hello! A bit about me, I'm in my early 40s, and have been in games for 7 years. I'm a Senior Environment Artist and have worked at a handful of indie studios, with the most notable one being my recent place. Myself and a good portion of my recent studio, all lost our jobs due to the industry being how it is. I've been…
Hey everyone. Just a quick question (didnt know where else to ask?) I'm trying ot use a Physial painty brush in Adobe Substance Painter to mask roughness to give the effect of 'Water droplets' from condensation. However I'm noticing that the brush can have some inconsistency? I have no idea which setting to change to…
Hi Apologies if this isn't the correct place for this. Feel free to move it. Okay, I had an idea for a portfolio piece. I had this idea some time ago, but it re-surfaced, and especially whilst I've been doing a character/face mentorship. My mentor though doesn't feel it's a good idea. It's not something they would want to…
Small update for the project. I completed the basic layout of the area, from start to finish. Of course there's still a lot of stuff to add, but at least the basic structure is done, here is a video showing the character going from the entrance to the exit of the area: https://youtu.be/iYYroquuPG4?si=ujOsXcSzDI6bQq6V Also,…
We had a bit of a forum outage yesterday, but it should be all fixed now. Let us know if you have any troubles. Higher Logic Vanilla, who writes the code our forum is running on, deployed an update yesterday which had a temporary database failure. So you may have seen an error page. Anyhow, it should be all fixed now. <3
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.