Ive been given a biped rig to fix with a problem with the alignment of the IK pivots on its feet (see attached image). The pivots are offset from the foot itself, the toes pivot is in the correct place as is the ankle pivot. Ive tried saving a fig file and loading it onto a new biped but unfortunately the foot now moves…
That sounds pretty ridiculous to me. I'm not sure what your current employment status is but I'd also be annoyed AF that they contacted me only to ask me to take a test! No thanks. Again, not sure what the specs are for that test but a week to do a whole character is asinine. Forget about rigging and animation. I would not…
Adam thanks for reminding me bro, I gotta get on that shit soon. Then I will get it outta Marm and into UDK to make it look all fancy. Don't worry I will rig and pose it :p . Thanks for all the feedback guys. I am really excited to get him finished and maybe get the rest of the guys who did Dota 2 characters together and…
No one likes a show off........ I sat at home for a while doing some rigging. Then went and paid a garage bill. Then picked my lass up from work. Watched TV, played TF2 and alien swarm. Forced to watch Big Brother for a bit. Then Bed. Bet your dead jealous now eh! p.s. Awesome vid. Get the cam mounted on your helmet or…
apsolutly epic, my only issue is the third pic - might just be me (and im thinking this less the more i look) but it looks a lil too big for that enviro, just scaling the truck down a tad or the enviroment equally may help it but as i say its probably just me oh and i want to see this animated - if you could show us the…
yah, he could do a really better job, and that shirow-ish inspiration...tsssk seen thousands times.... trust me man, I have seen the highpoly meshes of almost all those models, I even worked on two of these models (rigs) he's won't hesitate to use thousands floating meshes if he needs, and everything here is completely…
What you have shown in the screen shot are "trajectories" these can't be edited and they are a visual representation of how the piece flows through the scene, you can't actually edit trajectories, you have to move the time slider to that point and then manipulate the bone object. Trajectories are good for figuring out…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
Blizzard Entertainment is seeking an exceptionally skilled technical animator to join us in creating Heroes of the Storm. Your charge will be to forge rigs for our roster of Blizzard Heroes. You will help animators turn fresh character models into living, breathing warriors in game. You will be the guardian of quality by…