A couple of years back, game-artist.net had a challenge called "Cornered", which was fun to work on. The point was to make an environment out of "2 walls, 1 floor, 1 centerpiece prop and as many secondary props as you like". I started doing a similar scene 2 days ago, loosely based on this picture. I'm not gonna go for an…
Hello! My name is Pontus Ullbors and im looking for some feedback on my porfolio which i just got up and running: www.ullbors.com Don't know if it's kinda wierd to just have environments and handpainted textures. But thats what i enjoy doing the most and hopefully what i'll get to work with when(if) i get a job :) C&C…
Hello Polycounters, an 3D/Environment Artist with 3 years of experience in 3D is seeking for opportunities to work in an ambitious mod team to gain further experience. My Online Portfolio can be viewed here: http://www.janne-paulsen.com If you are interested please feel free to drop me a personal message or just contact me…
Hello PC forum/Recruiters/Studios, I'm Brandon an environment concept artist, who specializes in scifi/fantasy worldbuilding, megastructures, and the like. Process explained and resume on site. PDF Portfolio(quick viewing) - https://tinyurl.com/5ee5dbnx Website - https://brandonfleurycreat.wixsite.com/my-site If you're…
I have been working on some environments, that is heavily inspired by the Star Citizen world. I would love some critique on everything if possible :) The hallway and four way connecter room are suppose to be a bit grungy in texture. While the crew quaters are more clean. Currently one of the areas that i am working on.…
hello everyone. I have not posted here in quite sometime. :( I just finished this personal project and wanted to share. My goal was to make the 3d environment look as much like a painting as possible. I also wanted to make sure I could do this with just my texures and not have to do any painting over the final renders. On…
after 3 weeks of work around it ( 3h per day everynight sometime more ) heres is the current result of my first real next gen environment. I decided to do it so i could have a bit more content for my portfolio ( hoping to get a job this year ) It's not even close to complete, there is still no skybox, i want to add a flow…
So it has literally been years since I posted anything on polycount despite frequenting it almost everyday. Time to fix that. Here's my latest environment. It was inspired by a concept from Anna Christenson and has been my pet project for waaaaaay too long. Time to wrap it up and put it out into the world…
Wayforward is seeking an experienced 3D environment artist for an action game on the Wii and 3DS. We're looking for a talented artist with a good grasp of architecture, lighting, low-poly modeling, solid texturing skills, and the ability to work across several visual styles. This is a per-project position, but for artists…
Hello. I'm trying to make an indoor environment scene for my portfolio and now I ask for some crits on the wires and the models as whole. I'm aiming for an worn down temple ruin or something similar primarly with stone materials. Right now it's in the begining of blocking out parts but tips and tricks are welcome. Props…