Personal project of a stylized man, based on the great concept of Chao Teng Zhao. High poly in Zbrush, Retopology and uv´s in Maya, texturing in Substance Painter and Render in Arnold. Composition and color correction in Photoshop.
I've been working on a Overwatch character idea for a portfolio project. I thought it would make a good project to learn stylized character art. Any feedback on it’s design and abilities would be appreciated.
Still trying to get better at zbrush. Thinking of printing this out in miniature or making it full sized out of foam and printing out some of the details. This will probably be a hand painted pbr piece to keep the piece stylized.
Hi guys, i have finished modeling of dis guy, dis is inspired by various concept art work i wanted to go wid Stylized verson of charecter. Critics n cmments r most welcome.:)
Hello ! this is my first post :) ! I want to make something with this feeling more or less: I will try something very stylized with hand painted textures, meanwhile this is my first starting wip:
My latest project, stylized version of the late rapper. Here are some breakdowns, more on my Artstation here Comments and feedback is always welcome. :) More on my Artstation here
aaaaand done ! more pictures here : https://www.artstation.com/artwork/8wmqRx thanks a lot for thelp and feebacks guys ! trying to improve my stylized sculpt ! feel free to comment and critique ! my ref board :
I'm not in charge of hiring, but just a heads up we are really looking for people who are experienced with hand painted textures, and stylized sculpting. Click the link below to apply. http://tinyurl.com/porayld Thanks!
Hello, guys! I do not draw stylized isometric very often, but I would like to improve in this style and I will be very thankful for any your critique and feedback. This is an island in Caribbean sea.