This Tank is based of the Valdor Tank Hunter, some things are different, so its not an exact replica. I forgot to add the bolts for the cylinder on the back, so I just did it, but they arnt in the renders. Thanks for looking. -B
Studio: Lunar Tale Games LLC Project Title: Phantom Hysteria Status: Production Description: When the unexplained rears its head, when the dead walk among us, and when demons encroach upon the mortal realm, the people call P.I.N.E. (Paranormal Investigation and Neutralization Experts)! Take control of one of six characters…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
Hey guys, Want to try and get into trying to Photoscan Guns, I've got a Baretta replica I'm thinking of Scanning, is there anyone who's done a similar approach and got good results before or any pointers I can get? Cheers Henry
Ok I finally completed it and put ingame , hope you like it ... I'ts not 100 % perfect replica but I am satisfied for a free mod for skyrim ... what you think?
Nicely done, its a very close replica of the real thing. Is it all hand sculpted. Are you going to bake it down to a low poly mesh and use normal map or displacement?
I've been developing tools for the Source Engine for years. It's become my bread and butter. One of the things I've found odd all along is how married to Hammer so many users are in the world. I also started with Worldcraft/Hammer years ago. But I've long since moved away from using Hammer. Many people seem to be tied to…
Hello everyone out there, I am new to unreal and have been using it for past 6 months. last week I encountered the term draw calls and thought how hard can it keep them under control coz I only have 10 individual pieces which are instanced and scattered 13000 times in Maya and then imported into unreal using *FBX imported…
Salamander's Fang. A Dragon Knight sword from two amazing Polycount artists: cottonwings and bounchfx! Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop…