Whenever I enable Y-axis mirroring for my model, the underside of a part of it gets a really strange effect when using the scrape tool. Mudbox slows down by a lot when I use the brush, and as you can see there's some kind of strange artifact on the stroke itself (they're removed when I update the camera by moving it around…
Hi, I'm currently working on a character named the brute. The artwork: And now my problem! I'm doing the render part and I have isolated the skin part to work on my SSS shader for now. But when I add my normal map that I have extracted with xnormal from a highres model modelled in mudbox, well different shell part appears…
Hi! I have a cube with one packed texture but the texture has four different parts(metal/clean metal/rubber/plastic). Each part has its own mask in another packed texture. Also there is alpha channel with another mask for scratches in the same packed mask texture. I use separate color nodes for each cube part(except clean…
nevermind the first part. I just created a copy and subdivided it in simple mode, creased all the hard edges and baked it out as a LP and then i replaced subdivided model with regular one. The waves are gone. but im still wondering if its possible to combine 2 normal maps and picking the best parts out of them and…