Hi!
I have a cube with one packed texture but the texture has four different parts(metal/clean metal/rubber/plastic). Each part has its own mask in another packed texture. Also there is alpha channel with another mask for scratches in the same packed mask texture. I use separate color nodes for each cube part(except clean metal) to change its base color. Everything is working fine except one thing. I do not know how to combine all the changed color parts into one base color. I have three different lerp nodes but no idea how to stitch them together without overlying. The scratch mask is separate in alpha channel because I would like to be able to control scratched area color individually as well. But this is not added to this tree yet.
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Replies
This second one wouldn't allow you to have per id scratches intensity.