Hi!
I have a cube with one packed texture but the texture has four different parts(metal/clean metal/rubber/plastic). Each part has its own mask in another packed texture. Also there is alpha channel with another mask for scratches in the same packed mask texture. I use separate color nodes for each cube part(except clean metal) to change its base color. Everything is working fine except one thing. I do not know how to combine all the changed color parts into one base color. I have three different lerp nodes but no idea how to stitch them together without overlying. The scratch mask is separate in alpha channel because I would like to be able to control scratched area color individually as well. But this is not added to this tree yet.
Replies
This second one wouldn't allow you to have per id scratches intensity.