I had been really busy so I didn't get a chance to post reply. I think there is probably a mis-understanding about the upper levels windows. Those are supposed to be from floor to ceiling and actually those are set of 2 windows together and the glass part is fixed on top of the windows. While it was my fault i made each…
i use the cut tool a lot when i model. only real problem i had was on my WoW contest model when i clicked to open photoshop, went back to Max and was trying to do a cut when photoshop finally opened and took focus away from Max. when i clicked back on Max the cut tool stayed on and i couldn't do anything with it. a couple…
I've been doing this for a long time now. There's actually more you can do (especially when you start getting file-bloating issues). I talked to our Max reseller awhile back, and he told me to do the following: - Open file > Xref Objects > Then close the menu - Open file > Xref Scene > Then close the menu - Type the gc()…
I have been having a problem with 3DO roughness in an open DDO project matching what is rendered in UE4, Toolbag 3 and 3DO if I import the mesh and maps into it as a new project. I don't know if it is something I am doing wrong in the DDO project. I created it as a UE4 packed (RMA) project and metalness workflow is…
I've put up with this for a while, but its really starting to annoy me now. About half the time when I open up a maya file and go to the UV editor window, the panel will open up without the actual uv editing area - it'll just be a blank panel with the drop down menus at the top. An error message is displayed at the bottom…
Hello again! I've got a question that's been bothering me for a while now. I'm using 3DSM 2012, x64, and I've noticed that I can't get the Unwrap UVW editor window to stay on my second monitor. If I close the stack on an object and reapply the Unwrap UVW modifier to it again, then open the window, it will open in what…
SOLVED: Ok figured it out, I had to click the edit topology button on and off a few times. Sorry for the wasted thread. Ok so after saving and opening or crashing and opening a retopo session in Z Brush I can continue to retopo my mesh and all the orange wires are still visible from anything done before the save. But when…
... is very nice. I've been looking for a good 3d solution for a while now. I know there is something "wrong" about 3dsmax, even though I've been using it since forever. A nice touch in cinema 4d is that it shows you the hierarchy inline, instead of opening a new window, it's always there. also you can have multiple…
These days, fundamental principles and concepts relevant too polygonal 3D modeling are fairly universal across the board, whether proprietary or an open source solution so my recommendation if you're just starting out is to give Blender a try - 100% free, huge community resource base irrespective of language or desired…
Hi from an OG Polycounter now Art Director at a new game studio. The last time I posted job ads here was in the early 2000's when we assembled an elite team of Polycounters to work on Warhammer Online. Polycount was my online home back then, and I'm hoping we can find some great artists here today. About Soft Rains We are…