Nice job, it has a good flow and weight to it. Please add smoothing groups to it http://www.poopinmymouth.com/process/tips/smoothing_groups.jpg (3dsmax, but it shows the gist). Looking forward to the texture map.
http://en.wikipedia.org/wiki/Revision_control You could think of it being like autobak for 3dsmax but it also links comments to your files. Or a way of saving "undo" versions across a project.
Helping out that all models in 3dsmax format with textures and rig are here: http://3d-studio-max-free.blogspot.com/search/label/TEAM%20FORTRESS%202%20-%203D%20MODELS
Say what you wish guys, but if it wasn't for piracy, 99% of the people here, would have never be here! Remenber that old 3dsmax* torrent that started it all for you? yeah... ;)
http://www.autodesk.com/us/3dsmax/how-to/2010/ on the menu bar, click customize and custom UI settings. To modify the default settings. Or you can just save the scene as a MyStudio_ConfgD3d.max
Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…
Using Vray and 3dsmax. I need to know which map I have to plug into what slot of the Vray Shader. Let's get started with the Refelction parameters. - Diffuse - Reflect - HGlossiness - RGlossiness Thank you so much !
hi, this is my first post, most of the images are created in 3dsmax and photoshop for doom3/quake4. Cool site BTW im seeing some great artwork here. http://www.esnips.com/doc/3d8c5d1c-0061-4242-b9ba-e6124b3ae596
Hello guys! This is my latest project in whic i tried to visualize a banana nightmare :P Hope you like it and let me know what you think. Programs Used: 3dsmax, Vray, Photoshop Cheers, Kostas Kaskanis
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine