People keep saying that this is all a matter of triangulation in max, i think that is a load of shit. You can have an entirely triangulated mesh in max and still get bogus errors you wouldn't get a in maya. On the other hand, you can have a mesh comprised half of 5 sided faces in maya and still get a very accurate result.…
Yay, it indeed works! This is a very useful for anyone using Blender as their main modeling app, but need to set up their stuff for Maya, Max or Modo and so on. I couldn't get maya tangent space from handplane to work in Maya 2015's viewport 2.0. But object space work beautifully though. Unity and Blender most likely use…
r13, Tvidotto, thanks for the replies. I don't see why it would be too much to have people be required to give feedback in posts. I thought that WAS part of it but maybe that was a past contest. I guess it takes more effort on your part to check that, as is with the wips. But it seems this contest should be more about…
[ QUOTE ] Judging by the reports from various demos they've given at game conventions/exhibitions around the world, at the moment it's quite unstable and slow. I'll be interested to see how people get along running it. From what I hear even pretty new high-end systems can chug a bit on medium graphics settings. I assume…
Making a troll head in ZBrush right now with the intent of baking it down, rigging it, and getting some animations on it in UDK. Yet another WoW related thing? Yeah, but I do military stuff all day for work so it breaks things up nicely for me at least. I had been reading up on FaceFX in UDK a bit and it spiked my…
raycasting/hit detection is largely working now. I'm fully expecting to see artefacts where two wall cells meet but it is at least behaving predictably. I think I need to get this drawing from the player's perspective to see how borked it's going to get now...
Hey hey, About time to get some colour and foliage in my portfolio. Not too experienced with it so let's see how it goes! All feedback welcomed, got a lot to learn here. Maya basic blockout - composition will be something like this but with a different fov / camera rotation: Initial grass test in engine, using this top of…
You might want to spend a bit more polygons for the cylindrical objects for LOD 0.They are looking blocky. Overall I cannot comment anything on the project yet as it is something you make and there is not anything referencing from. Place the camera at eye level, about 1.8meters. Thats how we get a better understanding of…
Hello everyone. Ever since I've started working with Fluid Dynamics in Maya 2017, I've been struggling to understand why Maya's fluid simulations come across blocky and seemingly "low res" for me no matter what I do. I've looked around everywhere for a solution but I can't seem to find anything. An example of what I'm…
Been trying to pinpoint the reason different sections of geometry seem to be displaying subsurface scattering in different ways across a model I've been trying to render. I want some intense SS to show up on these wing membranes, and I've had success getting it to work on other parts of the mesh. But on the wings the…