Making a troll head in ZBrush right now with the intent of baking it down, rigging it, and getting some animations on it in UDK.
![troll006.jpg](http://www.mikebarrington.com/images/Boards/troll006.jpg)
Yet another WoW related thing? Yeah, but I do military stuff all day for work so it breaks things up nicely for me at least. I had been reading up on FaceFX in UDK a bit and it spiked my interest. I would like to rig the face for animation, set up blend shapes as needed and get this guy working in FaceFX with some voice work. In the mean time I want this looking as good as possible because....why not? Some things I need to hear from you all;
- Honest critiques to make this guy look his best. Seriously, lay them on me. I'm not usually a character artist so I am sure there are loads that can make this guy look better.
- ZBrush hair sculpting. How do you do it and what tips do you know? I don't want to use fibermesh as I want to go for more of a sculpted hair. Like something you'd see if you had 3D printing in mind.
- FaceFX; is this something that I can actually do? There are a few things on the UDN that were featured and forgotten. Is FaceFX something that is actually used commonly or would I be wasting my time by learning it? Also, is it something that can be used within matinee? I have no programming experience so I am hoping I can actually use it on my lonesome.
Right now I don't have any plans no making this guy a body but that could change. Really just focusing on the head and deformation. Best case for me is I get this guy working in UDK with some lip sync. Worst case I still get practice sculpting and baking down some character stuff.
Like I said for those critiques, let me have it. I want to get better.
Replies
You have some nice anatomy going on in the lower half of the face
Your model currently looks more like a Warhammer goblin then a WoW troll (minus the crazy face), nose needs to have a bridge as you mentioned, his tusks could use a slight raise, and chin can be elongated.
I'm basing this upon the concept from Blizzard, since they're trolls are more 'royal' looking, then brutish.
I wasn't sure of the structure you were going for on the tusks. Are they coming out of his mouth or are they more like an elephant structure? They looked like they were coming out of his mouth so I felt like the lips needed to move down to allow the space for them. But yeah I agree it would be better to make it different from the orc's over-sized teeth. Voljin is a really nice reference though. Maybe take a look at him?
And seriously man, thank you again for that paintover. It's given me some ideas to play with when I get home tonight. :poly121:
I got some time tonight to work on it. I didn't get as far as I wanted to, but here is some progress. I mainly focused on the nose, ears, cheeks, temples and tusks. I still need to better flesh out the ears and neck, but I think it's starting to look better. Thanks for the input everyone. Please, keep it coming :poly121::thumbup:
I would say you need to work a little on the form around the lips where they meet the tusk. There isn't much bunching or a wrinkle around the tusk area so it makes it feel like the flesh is not being bunched around the area where the tusk and lip meet.
I realize, assumedly you are still working on your symmetric model at the moment, but some wrinkle definition in the brow to imply the brow has spent most of it's time furrowed.
Got some time to work on this today. I brought the brow out a bit more as well as worked on the mouth area around the tusks. I also changed the shoulder line and rotated it back. Trolls tend to be hunched over and I felt like he was standing straight before. Granted it's just a bust, but he feels as if he is leaning forward a bit more now.
Also I've been toying with the idea of some sculpted chops on the sides of his face. I'm toying with different ideas for hair but nothing is in stone right now. We'll have to see how it looks. I threw a shot on without the hair so you can see the underlying sculpt.
Let me know what you think as well as any changes that could make this a stronger piece. I look forward to hearing from you all.
His ear anatomy looks weird.Hes got like an extra helix
His nose/nose bridge needs work
You should move the outer orbit area more, he needs more shape for his skull underneath
Take off that paintjob and work on grayscale/monotone
Looks good
As for the texture, it's mainly a placeholder. As it is, it's relying on the matcap shader and I know that won't carry over well into Marmoset or UDK. Right now it's just there to give me a general idea of how I may want to color it in the final.
Thanks for the input, I'll get to working on it and post some results later on.
Did some edits. let me know if I'm hot or cold on the changes. Changed the nose bridge, ear divet and the outer orbit.
Ill try my best to get my point across. You abslutely do not sound offensive or rude or whatever atall, we all come here to be better artists. Theres nothing you could say that id find rude. Ive been on Polycount for almost 13 years if not more, way back when polycount was full of pros and they were regulars (like bobo pior ericchdwick eQ skankerzero hawen moose jesse rooster)
They would rip you a new one honestly and that is exactly why i loved coming here. But yeah, the level of critique has gone down a tad over the years since noobs like me started camping here lol; but critique here on PC is still miles ahead of the other forums out there
And i meant not using polypaint during sculpting
________________________________________________
A- Desaturated the image
Would never recommend sculpting with polypaint enabled
B- Before making any changes, i drew an approximation of his skull. Adding or taking out mass becomes alot easier when you know what the skull looks like underneath
C- Highlighted the areas which require some modifications. Wrote notes
1- Extra helix
2- Orbit needs to move out
3- Bulk up the facial muscles and increase their extent
4- chin is too narrow
5- Nose
6- Traps
D- The changes that im making
Arrows arround the ear indicate that i will be reducing the size of the ears
E- Liquify'd
F- Values needed alittle work, so these are the areas which needed the most attention.By values in mean the elevations/depressions on the surface of the model.
G- Final with altered values
Final comparison
The image on the right might not bewhat youre going for, but you should consider thre changes to anatomy and values ive made.
Hope it was helpful!
Only thing I'd do is identify some tension points where form turns sharply, skin is pinched or bone is sitting closely underneath surface and mark those areas with hard brush to really make them pop and create hard shading there.
Here I took random head sculpt from net and marked those. As you can see those points alone are often enough for brain to recognize something/someone.
Your paintover still helped immensely. They have also given me much to think about for characters I do in the future so I'm making sure to save them out so I don't lose them. I'm going to try and incorporate the nose you made into the model a bit more as I really like it. I'm also trying to give the cheeks a little more room so I can get those face lines to play more. Still very much a WIP.
Sandro: Thanks for the paintover as well. Hopefully the changes I made still hold up. I'm trying to get the forms on the chin to work better but they're giving me some trouble.
Thanks for all the points guys. It really helps quite a bit. Here are some of the changes I have made.
I didn't get much time to mess with it tonight. I'm trying to make the nose a bit more floppy towards the end as if it has some fat or very soft cartilage. I played with extending the area between the orbital socket to the cheek so there is more room for the facial lines to bunch up. Also, I extended the chin out a bit more to try and get the long V shape the trolls tend to have.
One of the bigger changes I made was sloping the forehead back. I've been having a hard time to try and make this more troll like as sometimes I feel if you removed the tusks it may look a little bit like a goblin. Goblins have a very round head shape where the trolls look like the forehead slopes back at a sharper angle. I still have a ways to go though.
Let me know what you think.
I still have to create and bake down the interior of the mouth as well as any hair.
Quick Face FX test in UDK. Mouth isn't textured as of yet and the materials aren't done but I wanted to know it would work before I got much further.
Audio is from upcoming patch 5.2. Hopefully blizzard won't be mad that I wanted to match the fanart with some of their audio. ;_;
they mostly make me think of bruises or a decaying body (frostbitten perhaps?).
reference pics you posted don't give me that impression.
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