Hey there everyone, I am working from a piece of concept art by Artyom Vlaskin. Starting with the main structure here is the blockout. I started modelling out the details with the door Then the Roof The Towers Bridge Fences Quick Render I'm going to start texturing next, and thinking about what kind of foliage and ground I…
'Sup polycount! Started working on a fantasy village-pack. Gonna make some modular houses and generic props, and hopefully release it as a unity-pack if it's up to par. Would like some feedback on my textures so far! Starting off with some tiling textures, going give the model some quirks for that stylized feel later,…
Hey, So I am attempting to add some lighting into my environment in the UDK and I am having problems. The problem I have is creating god rays to come through the roof windows. I placed a dominant light shaft in to try and it was only visible when I moved the camera in a specific spot. Any suggestions or help on to make…
I am trying to do a matinee movie with UDK to try to show off a scene, but at :02 to :07 on wall to the right shadows are scrolling, and at :20 - :24 on the roofs and at :38 - :40 on the rock wall. I have a dominate directional light that rotates and 4 directional lights set to keep the shadows less dark. [ame="…
We`ll be in the library room. So walk in the bar and walk straight and to the left after the corner. The library room is this little room off to the left, up a couple stairs. Sometimes there is a sign that says private party.
Well, still going! Done the main parts of the interior. I'm leaving all the cables for the inside and out until last so I can do it all in one go. There are a lot of details to this car so I am just going through ref images and finding what I can. Inside roof and doors are all that's left of the major modelling, and then…
I really like what this changed into, especially this last update here. I would urge you not to be finished with this yet though, if you pushed it further you'd have a really great looking piece. The things that stick out to me most are: The lack of detail on the floor. The concept has more signs, lines, painted stripes,…
To help with your lighting think of how a building actually functions. Is there a power outage or is there an emergency going on? It seems a bit weird to me you have the right side of the room with no "major" lights yet their is a light to shine on the guns. While the left side of the room is completely lit. It throws the…
This is coming along great! I think it would help a lot to add more details in the scene. Things are looking a bit empty. Reference is key. https://www.google.com/search?site=&tbm=isch&q=victorian+piano+parlor Look at photos of real spaces. Things are stored on top of the piano, photos, lamps, vases, etc. The side table…
Hey mate, the scene looks okay, so I will just focus what draws my attention on a first glance and something that I would try to look at and change. The tree is kinda too distracting for me I would change it completely and see how it works. check something like this as inspiration for the wallpaper The scene looks a bit…