Starting with basics before moving into more complex scenes definetly helps. If you can't deal with 2 of them then trying more will just add to the stress! But building up gradually lets you focus on what matters. Earlier in the year I had to make a bunch of enviornment art and I didn't really know how to texture or even…
Busting our butts as usual, we’re only a few weeks away from releasing the alpha build of the demo! When those are out, we would LOVE to hear your feedback on anything and everything (the good, the bad, and the bugs) so we can make sure the demo is as awesome as possible before it goes public. If you’d like to be part of…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Hello everyone :) This is my latest finished piece, tried my best to make it as realistic as I could but would love to get feedback on what I could improve.
I'd back the suggestions to either start with zspheres at a low subdivision level, or to mash a few basic spheres and cylinders together to create the shapes that will later be dynameshed once they are all built and in place. The character is so simple in detail and smooth in shapes that 90% of the work will probably be in…
[ QUOTE ] They have a new post: "Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to…
Oh no! It's been a year and ten days since this thread was started. And a long while since it's been updated. Busy, busy. Anyway, some stuff that everybody has seen by now: Two (rather disappointing) entries for the Polycount Pack contest. Soldier Heavy And some 2D studies of busts by Bernini:
Hey guys, I must be 1 out of 100000000 with this problem I'm sure, but it's worth a shot.. I need help finding work, I feel like a total failure these days.. The story.. I've worked for a high end outsourcing company for about 5 years working on many AAA titles as a Senior 3d Artist, and left there because the company was…
Been working in somewhat of a vacum for a while now, and would just like to ask and get some feedback on some pieces I've worked on recently, for context I'm trying to get a job into games as a 3D prop Designer, so I've been working mostly on realistic pieces and I think having some new eyes on my work might be able to…