Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
Hello Fellow Polycounters, I'm currently working as a 3D Artist on a game called "DETOUR", being developed by Sandswept Studios. Permission by the Project Lead has been granted to share some awesome truck themes, which are modeled by me and conceived by our super talented Concept Artist Jouste. These trucks are unlocked by…
Hi Polycount, The last year and a half I have been living and working together with a small indie team on our very first game FORCED. We are in the middle of our Kickstarter campaign in order to acquire the funds to take this to the finish line, and it would be so awesome if you would check it out:…
The Ruiner doom3 modification is looking for animators to help create combat related animations for the player model. We are in need of sword attacks, axe attacks, and hand to hand combat animations. Animators can use either 3ds max or maya to create the animations. They may use bipeds or their own custom skeleton and rig…
Lead Designer Seeking a Lead Designer to join a team of 5 working on an unannounced 3rd person shooter. Payment $10/hr + $10/hr in royalties with potential to boost royalties to $15/hr. 30-40 hours per month. Paid twice a month. Responsibilities +Revision and Additions to overall written design, designing boss experiences,…
Orake is an open world game where you'll strive to be the best! Embark on quests, explore secret rooms, unleash your rage Attack's against your opponents, and much more. - Enter the "Boneyard" and prepare for a grueling fight! (the Boneyard is a deadly player-versus-player zone with single too multi way combat). - Play…
Hello Polycount community, I am reworking the ingame interface of my roguelike game and need some ideas for it. Currently I am designing the bottom "menu bar" as some kind of belt where a beeper shows game messages and the belt buckle contains some game information (health, stamina and if the player is standing, crouching…
Hey everyone! I'm a 3D-artist working at 'Chasing Carrots' a small indie gamestudio in germany . We've ported the game (we've already released 'Pressure' in 2013 on the Vision/Havok Engine) to Unity and did a massive overhaul regarding gameplay and graphics so we could also release the game for the new consoles. The game…
Hey Fabi_G, thank you for your answer! So it really seems as if I have to approach this with workarounds, i.e. one file and many individual exports. That's really disappointing, because I would like to export many PBRs automatically and don't want to show and hide layer stacks every time and then export them. But never…
I started using painter right before this project and I've had to learn it too. I built my wood textures from scratch for this project so I could learn how to do it. You can rotate your noises by selecting the fill layer, a transformation handle box thing pops ups on the 2D texture. You can use that to rotate the noise…