Well you've come to the right place. The people on these forums are awesome at providing insight, advice, and crits to get to the next milestone. Most of the time when I hear anything about ageism in the workplace, is that the company might want to hire someone cheaper so they automatically assume they can hire a younger…
Wow thanks @Amaury , I was worried this thread was going to get buried with no replies. Those are really good points. So I guess as you can see, I mostly want to be a creature artist, but I do enjoy humanoid characters as well which I agree that for most jobs that really should be my bread and butter more or less since…
Hey, So, like most game artists out there at the minute I've been looking into the whole PBR thing and Unreal4. There seem to be 2 different methods I've seen so far and I'm wondering which is the best to use and when. Firstly, I've seen objects with texture sheets laid out pretty much as they have been for donkeys years.…
Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview: * 27 PBR (Metallic workflow) materials/skin variations…
Project: [Untitled Disney Project] (For the sake of NDA, I cannot say what IP this is for.) Role(s) Required: 3d Modeler and Animator, Level Designers. (3d Assets dept.) Project Length: 6 months – 1 year, depending on speed of completion Project Purpose: This is a vertical slice demo showcasing gameplay mechanics to win…
Hello again, everyone! I'm back with an update on an old model of mine. I decided to re-purpose my 3D-Print-ready model of Beldum for use as a low-res model. Considering it was Beldum it wasn't hard to resurface. 3D Print WIP Process Breakdowns These are the pics that showcase my process in making beldum. Composition Pic I…
Takashi's Curse This will be our final year project at the University of Hertfordshire. The Team: Lead Environment Artist: Jack Gathercole Environment Artist: Benjamin Stefanyszyn Lead Character Artist: Juraj Maruska Character/Concept Artist: Sharon Lau Freelance Artists: Concept Artist/Animator: Aria Hiraishi Animator:…
Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…
Greetings and thank you for taking the time to check out this project. This introductory post will be revised in the future as nessacary. As the title implies, The Rise of the Unnaturals is at its core a world building project. The focus being to create a universe of characters and develop them through their interactions…
Hi! My name is Jorge Guillen, I have been working as music producer for the last 8 years as well as a sound designer for the last 2 years mainly for video games but also for intro-outro logos, motion graphics, trailers and movies. My style is very versatile and I strive to achieve quality sounds that match the style your…