Hello again, everyone! I'm back with an update on an old model of mine. I decided to re-purpose my 3D-Print-ready model of Beldum for use as a low-res model.
Considering it was Beldum it wasn't hard to resurface.
3D Print
WIP Process Breakdowns
These are the pics that showcase my process in making beldum.
Composition Pic
I definitely had fun in making the composition. I wanted to portray Beldum in what could be a natural habitat. Dramatic lighting coming from a cave opening seemed like a suitable choice for a light source. For the entire horde I just duplicated the original Beldum mesh. The cave was a stretched-out semi-sphere with normals facing the inside. It was a learning experience in only using a small portion of geometry in capturing only what I needed instead of purely sculpting an entire scene to only capture a little bit. Rocks were simple. Start off with three meshes and duplicate. It was the same process for Beldum only I made more of them. The cave floor was really just the turntable platform I used for this project only stretched out. And for the cave lighting itself, it was just standard lighting. I added in the cave-opening light ray with some speckles thrown in for visual interest.
Render Passes for Composition Picture
Here is the breakdown of all the important layers in Photoshop. The comp is on the left and the renders are on the right. These render passes are separated by
the render layers they are grouped.
Texture Map
And now for some technical breakdown sheets. The following is the texturemaps for Beldum and the turntable platform.
Model Breakdown
Next is the wireframe, shaded, and color renders of the model itself, see as how it's the hero of the project.
Turntable - Beldum, The Iron-Ball Pokemon
And of course, no 3D Model is complete without a turntable video clip.
URL:
https://youtu.be/KPFCRzQmHO4
So as always, feel free to comment and critique.