Can't get enough of Soma FM's 'Secret Agent'!! Wildly diverse mixture of modern grooves and ancient lounge and funk. It all ends up like the soundtrack of an endless spy action movie. You like Propellerheads and Esquivel and the 'Out of Sight' soundtrack? You gonna love this. /jzero
i seem to collect these without even trying.... (i hate diet coke, by the way, but when we run out of diet dr pepper, i hit my dad's stash of sodas til the fridge is full again) i'll get a photo of my shotglass collection soon..
Hello guys! sorry for my english! My problem: After bake, i have a result like this (photo below), so i have a some questions. 1) does it make sense to use UV unwrapping before bake? (i think that need only for textures, i dont know) 2) is it very important to work with hard/soft edges? (to just "fine" result) P.S: I am…
Hello! My name is Mateusz and I'm 3D artist specialized in porps for games. I'm open for part time or full time job. Soft: -Blender -Zbrush -Subsatnce Designer -Substance Painter Engines: -UE4 -Unity Portfolio: https://www.artstation.com/nachos2k Fell free to contact via: Email: mgurycz@gmail.com or matgur@wp.pl
Hi everyone, I'm working on some foliage for a scene, and wondered how i could improve the texture of the leaves used. I don't want them to be too intricate, but i want to improve on them. Maybe they look too soft? Please let me know what you think. Thank you.
Hi everyone! I am preparing a set of furniture, and need to make some organic forms (many curves and very soft), so I'm trying to 3ds max 2011. I've read in some forums that NURBS is a good tool, but I have not figured out how to use it Can anyone help? Thanks
http://kotaku.com/5977246/were-hearing-about-layoffs-big-trouble-at-gas-powered-games-days-after-launch-of-11-million-kickstarter : ( Always hoped we'd be able to get another real Dungeon Siege sequel (3 didn't count). Best of hopes to everybody there for soft landings and clear horizons.
Hi Polycount, if I let UE4 bake the lightmaps, it makes the light from the directional light soft. But I don't want it that way. I don't know what I'm doing wrong. I hope the pictures represent what my problem is. Please help me! Baked light: Unbaked light:
Hi, This work was originally started for the dominance war V competition. I stopped the work for a while but I decided to continue working on it now to finish the job :) progress 1 progress 2 made the face little asymmetrical and added soft skin details map and bake of the head and a little more progress with the…
no.. having a hard edge in the middle of a UV shell has no negative effect on normal baking. having a soft edge at the boundary of a UV shell is likely to have a negative effect but is not guaranteed to do so. if you want a one size fits all rule (which you shouldn't because it's silly) - harden the edges of your UV shells…