Kun, I believe I requested this before so I hope there wasn't a technical reason it couldn't be done, but one tool I miss is this one: www.polyboost.com/Images/Gifs/AL3.gif www.polyboost.com/Images/Gifs/AL2.gif http://www.polyboost.com/Images/Gifs/AL.gif If it could work with soft selection that'd be wonderful.
I almost finished my Brewmaster set, going to rework the texture of the offhand weapon model. The red color is a bit too dark and the dragon scales don't come out that good. Here's the progress so far! This image has been resized. Click this bar to view the full image. The original image is sized 2044x1018.
i just solved my issue here i have played alil bit with photoshop and did some tweaking in image size with both pixel dimensions and document size and made the image alilbit wider then i opened maya and tryed it on and the image fits perfectly in the box....so it finally done and again thx for the help
If you gonna go for your own website; check out HoleInTheWallhosting.com Many Polycounters use it. They sell domain names too. If you go for Weebly, make sure it's not Flash-based with slow-loading lightbox for images that don't allow Save Image As... Some carbonmade themes don't allow Save Image either, I think.
Links weren't working when I tried using the Insert Image button. I'm using Flickr to upload my photos. If anyone knows the reason to why the Image Button isn't working let me know, I'd rather have it just open up a bigger image instead of going to the Flickr site. Thanks
What are the raytracing properties on your materials? Also, uncheck alpha as your image format (.jpg) doesn't support alpha, either that or change it to a format that does like .tiff. Then also try lowering the accuracy on the final gathering. Any particular reason you chose 500? That and what size is the image you are…
This is some nice work you have here. Going along with what everybody else said, information about the projects would be very nice to see. Also..this is a nitpicky thing, but I didn't even realize you could click on the images to go view more images. Something as simple as having a border on the images may clarify that.
[ QUOTE ] rooster, Your image was included in this magazine spread of dom war 2 entries http://www.gameartisans.org/dominancewar/images/publicity/CreativeMag_DWII.pdf [/ QUOTE ] awesome! our stuff in a magazine! I got in touch with Fred about my mistake when I realised but it was too late, but he enabled the images to be…
I am looking for a 3D artist to make a 3D building to use in Unity. The idea is a one room laboratory which is heavily reinforced but not straight up futuristic, perhaps closer to space technology. The room should be unkept and somewhat dirty but still fully functional with lights. Dimensions should be rectangular close to…
When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…